Haunted House


 

Haunted House
 

State Standard: 1, 3, & 4

Equipment: Several Beanbags, Buckets, Cones, and pool noodles (tag sticks) Grade: K-5
Purpose of Event: Work on Listening skills, directions, strategy, lots of movement
Time: 20-25 minutes
Set-up:
Big circle of cones around the gym – the haunted house walls. Place all your bean bags in the middle of the circle – candy. Put Hula hoops by the walls of the gym – candy buckets2 people at each station. Pick four students to be  taggers in the middle of the haunted house (ghosts). Taggers can’t leave house area. The other students are trying to steal the candy from the haunted house. Description:
Try to enter the haunted house  and steal 1 piece of candy without being tagged by a ghosts. If a student gets tagged, they put candy back and go back and tag their partner.  (For 3-5 classes I have them perform an exercise before they attempt to steal again). For K-1 students, they go back to bucket and do jumping jacks or whatever at their buckets.Modifications:
You may only tag your partner, and nobody else. Once you have decided to run to the West or East, you may not change your mind.  Get back to the line as soon as you get to the base line, or are tagged.
Concerns: Being safe while tagging. Making sure students are staying in their order. For the older kids: No cheating!!!! 
This idea is from: Amy Bertrand, Sioux Falls School District., Laura Wilder Elementary School 

 


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Projector Samples


 

 

K-2 Warm-up (switch activity when the slide switches)

 

Found  on ==> https://www.cbhpe.org/projector

 


 

 

 

 

Via Kevin Tiller ==> @physedreview

 


 

Locomotor Dice

 

Via Holly Donchev ==>  @eatplants2move

 

Locomotor License


 

Locomotor License

State Standard: 1, 3, 4

Equipment: Hoop for each students; MusicStudents must have a general knowledge of personal/general space, and be able to move safely in gym. Students must also know basic locomotor skills, in addition to other non-locomotor skills. Grade: K-2
Purpose of Event: Students will practice locomotor skills and moving safely in personal and general space.
Time: 15-20 minutes
Description:

Each student is given a spot on the floor, this is their personal space, no one else is allowed to be on their spot.  We use our hands/arms to make a circle around our bodies, this is also our personal space.  Then I walk around the gym walking in the general space.  I next have them move in the general space. 1-2 minutes

Now we are ready for the hoops (cars!) I tell each student that their spot is their parking garage, and when the music stops they must go back to the garage right away, when it is playing they can move in the general space, using the locomotor movement that I tell them.  The Hoop will be the car, it is their personal space, they are the only person in the car, and they don’t want to touch anyone else, “crash”.

The teacher is known as the Police Officer, or Traffic Cop, and will be looking for safe drivers!  Hand each student a Hoop, and have them follow the movement cues.  Here are some examples:

Speed limit: Walking Bumpy Road: Skipping
Narrow Road: Galloping School Crossing: Slow Motion Walking
Road Construction: Leap over Pot holes (spots on floor) Flat Tire: Hopping (one foot)
Interstate driving: Running Shiners: All in one line/follow the leader
Out of gas: take a brake at your spot, and fill up Traffic Jam: 5 Bell jumps! (Feet together, jump side to side)
Raining: Windshield wipers (do 5 Jumping Jacks) Emergency: Freeze right where you are!
Stuck in the mud: Run in place Ambulance: to closest wall
Other modes of transportation’s: sailboat, van, taxi, space shuttle, police car, motorcycle, jet, ship, hot air balloon, tug boat, dump truck, train, canoe, bicycle, lots of possibilities!

Locomotor Movements: run, walk, hop, skip, jump, leap, slide, gallop, step-hopNon-Locomotor Movements: bending, twisting, turning, rocking, swaying, balancing, stretching, pushing, pulling

Fun Stuff: march, swim, robot, stiff, smooth, skate, float, fly, tiptoe, Pac man (stay on lines), slow motion, straight, curvy, zig zag, windy, wide, skinny, centipede (step one foot right in front of other), hard smooth, snowman melting, and that is just a few!

You can also create a license for each student, students not following directions receive a ticket (check mark on the license). Students with 3 check will have their license revoked and be sent to traffic school….time away from the game. Laminate the License and collect them at the end of class.

I have gotten a Transportation Bulletin board set that has 20+ vehicles on it that I hold up so they can see what the vehicles look like, fun visual!  They also have the word to go with the photo, so I can add a little spelling in to my class too, Principals love that!

 

Eagles Drivers License

Student Permit       Name: Eric Eagle

Grade:_____         Height: Just Tall Enough     Weight: Just My Size

Address: 701 S. Roberts Ave, SD 57103

Traffic Violations:      1:_____     2: _____     3: _____

Restrictions: NONE!  I know my locomotor and non-locomotor skills


Concerns: Make sure students are moving safely! No Crashing allowed!
This idea is from: Tracy Nelson, Associate Professor, South Dakota State University,  Brookings S.D. Orginal idea from a lesson found on PE Central, by Kimberly Kennell www.pecentral.com/lessonideas called Locomotor License; a lesson from Becky Farra called Driving Warm Up www.pittschools.org  farrafmy@mwt.net and some ideas of my own!

Parachute: Jaws


 

Parachute: Jaws
 

State Standard: 1, 3, 4

Equipment: Parachute large enough for all to hold
Grade: K-2
Purpose of Event: Movement, teamwork, Upper body strength, Move safely in general space
Time: 15-20 minutes
Description:
Choose two players to be the sharks, who position themselves under the middle of the chute on all fours. On signal “go” standing players, shade the chute gently to create waves while the sharks swim around under the chute. Sharks gently grab the leg of a parachute player and pull that player under the chute. The two players change roles and repeat the game until everyone has been a shark.
Concerns: Cautious moving around the parachute, could be slippery if stepped on. Watch were you are going.
This idea is from:  Benda Berseth @ Medary Elementary, Brookings S.D.

 

Football Hoop Tag


Football Hoop Tag
 

State Standard: 1, & 3

Equipment:  5 hoops, 5 nerf footballs (may need more depending on number of students) 3 noodles (for tagging), music
Grade: 4-8 (1-3 with koosh balls)
Purpose of Event: Throwing and Catching skills, Locomotor movement
Time: 15-20 minutes
Description: 

Scatter 5 hoops around on the floor, and have a student start in each with a football. (You may need to add hoops/balls)  Give out 3 noodles for tagging.  At the start of the music, the taggers start to tag as many people as possible (people in the hoops cannot be tagged).  If you get tagged you are frozen.  Once frozen you must get the attention of someone in a hoop and have them throw you a football.  If the football is caught, you are un-frozen, and take the spot of the person in the hoop, that threw you the ball.  If you do NOT catch the ball you remain frozen until you catch a ball.  People that are not frozen, need to pick up the balls that are not caught, and give them back to the students in the hoops, because the students in the hoops may not leave the hoops until they are replaced.  You cannot be frozen if you have a football in your hands.

Stop every couple of minutes to switch taggers, also change the locomotor movements.

I would play this with lower grades, but use a koosh ball instead and have more hoops and balls since the throwing and catching isn’t as controlled.

Concerns: Be cautious of the hoops, don’t step on them, they slide.  Throw carefully, lots of movement going on.
This idea is from: “Great Activities”

 

Pass Me The Spider (or Chicken)


Pass Me The Spider (or Chicken)
 

State Standard: 1, 3, & 4

Equipment:  2 noodles, 2 stuffed spiders (chickens)
Grade: K-2
Purpose of Event: Work on Catching, Throwing, Movement, Locomotor, Personal/General Space
Time: 10-25 minutes
Description:
Select 2 students to start with the noodles, they will be freezing people.  Two students will start with the spiders, the spiders will “thaw-out” frozen students and allow them to move again.  Spiders will be passes to someone who is frozen, so they will change hands often.  

If you are frozen, you must sit and say, “please pass me the spider” to a student with a spider.  The student with the spider will then pass it off.  Spiders should be moving to different people all the time so no one stays frozen for more than a few seconds.  If the spider is in your hands, you can not be frozen.  After about a minute, switch the students with the noodles.

Start the game by walking, and then change to different locomotor skills as the game progresses and they get the hang of it.

Concerns: Moving safely in general and personal space
This idea is from:

 

Barnyard Blitz Field Day 2019


 

 



Battleship


 

Battleship
 

State Standard: 1, 3

Equipment:  Several gator-skin balls, folding mats, 25-30 foam pins Grade: K-5 
Purpose of Event: Manipulation, Control, Team Play

Organization: Form two equal teams with each team starting in its half of the gym. Stand the folding mats up and put them on the half court line. One team on each side on the mats. Each side will setup 12 bowling pins on their side of the mat.

Battleship:

  1. Each side will throw dodgeballs over the mats trying to knock down the pins on the other side.
  2. If you catch a ball that is thrown over the mat, you get to leave your side of the mat and take a lap around the other side. You can throw the ball you caught at their pins (you only throw one ball). After you throw your ball continue running until you have made your half lap. If you catch another ball, run around to the other side and throw again.
  3.  The teams can guard their pins.
  4. When you only have one pin left…only 1 person can guard that pin.
  5. The team that knocks over all the other teams pins wins.
  6. Set up and play again.
Concerns:  Must be able to move in general space safely and while on the scooters. Be careful when trying to strike the hockey puck that nobody is around the shooter. 
This idea is from:  Kathy Wait (Sioux Falls, SD). Original Idea: Ben Prillio = Teach Physed. 

 


Scooter Hockey


 

Scooter Hockey
 

State Standard: 1, 3

Equipment:  One scooter per player except the goalies, 4 cones, 2 plastic pucks, one scooter hockey stick per player, 2 goalie masks, gym tape Grade: 4-5 (possibly 3rd)
Purpose of Event: Manipulation, Control, Team Play
Organization: Form two equal teams with each team starting in its half of the gym.  Students should be sitting on their scooters with one team having red sticks and the other yellow sticks.  Use two cones, spaced 10 feet apart, to mark out a goal area at each end of the gym. One player from each team is the goalie.  The goalie does not need a scooter. Form a goalie box directly in front of the goal to protect the goalie. Use gym tape to create the box, which should be 10 feet wide and 10 feet deep.  Place the pucks in the middle of the play area between the two opposing teams.

Scooter Hockey:

  1. The object of the game is to shoot the puck between the opposition’s goal to score. Adding another puck will create more activity.
  2. On the signal the teams begin play by facing off in the center area.  The face-off is repeated after every goal.
  3. Penalties: The following penalties are punishable by moving to the penalty box.  (designated area)
  • The Pucks may not be touched with the free hand, excluding the goalie.
  • Rough Play
  • Falling off scooter
  • Causing a puck to become air borne, including the goalie.
  • Moving into the goalies protective box.
  1. Play should begin with one player from each team in the penalty box.  As a penalty occurs the penalized player should carry their scooter over to the penalty box and exchange positions with the player in the penalty box.
Concerns:  Must be able to move in general space safely and while on the scooters. Be careful when trying to strike the hockey puck that nobody is around the shooter. 
This idea is from:  myself

 

Hit The Ball


Hit The Ball

State Standard: 2 & 3

Equipment: ball per student, (koosh ball and nerf ball per pair) lots of wall space Grade: K-5
Purpose of Event: Work on throwing under and over hand, Hand-eye coordination, Timing, Aiming, Team work
Time: 15-20 minutes
Description: 
One partner stands near the wall and tosses the nerf ball into the air. the other partner throw his/her koosh ball attempting to hit the tossed ball. Alternate who throw which ball, about every 5 tosses. Need to focus on team work.

**Could be a possible station activity for K-2 students.**

Concerns: Make sure the person throwing the koosh ball is throwing at a wall so it stays safe. Have lots of room between partners.
This idea is from: WOW Workshop