Noodle Activities


 

Noodle Activities
 

State Standard: 1, 3, & 4

Equipment: Several Pool Noodles (long and short) for each student Grade: K-3
Purpose of Event: Balance, Chasing, Fleeing, Teamwork
Time: 18-25 minutes

Organization:
  Give each student their own pool noodle. 
Activities:

Noodle circles—-
Clap Game
      depending on grade, start with 2 or 3 (k,1,2)
      hold together with both hands, ends facing out
      throw in the air, clap, and catch only with your hands
      2 times in a row = getting one more from bucket
      must be verified by the partner
Walking Balance Game
      depending on grade, start with 2 or 3 (k,1,2)
      have them balance noodles on a body part and walk around
      top of head, back of hand, chicken wing elbow, etc
 
Resting Balance Game
      in a group of 2 or 3, one person lays flat on the back
      others go to bin one at a time and grab one circle
      carefully place the noodle on the resting person’s forehead wtih only one hand
      once it’s on, can’t touch it or move it
      repeat until it falls
 
Skyscraper
      same as above, but place noodles on the floor instead
Noodle Sticks—
Leaning Tower
      sticks that have ends that are angled 
      face partner, each has a stick, extend sticks to touch ends
      hold it with your right index finger next to your right leg (upright)
      partners say, ready to go, then release their noodles to run forward to catch their partner’s stick before it hits the floor
Ankle Biter
      same sticks as above
      face partner, each has a stick, extend sticks to touch ends
      that is your invisible circumference circle
      move about that circle trying to hit your partner’s ankles or shoes
 
Hornet Tag
      same sticks
      throw 4 or 5 sticks on the floor
      everyone vs. everyone, use the entire gym
      whoever wants to be a hornet can pick up a stinger(stick)
            off the gym floor.
      They chase and tag someone from the knee down, only
      after success, they drop their stinger and run away
      a person who got stung cannot pick the stinger that stung them
      they do whatever exercise you list for being stung, then resume the game
      you can pick up a different stinger after using one, but NO ONE has to pick up a stinger to become a hornet…it is optional

Concerns:

Be safe! Do not run into one another. 

This idea is from Jon Peterson, PE Teacher Robert Frost Elementary

 

 

Catch A Thief


Catch A Thief

State Standard: 1, 3, & 4

Equipment: 12 bean bags (6 for each team) Jersey for half the students
Grade: K-3
Purpose of Event: Cardiovascular, Sportsmanship, Honesty, & Character Development
Time: 5-10 minutes
Description:

Divide the students into 2 teams, each team having half of the playing area; one team wears jerseys. Place 6 bean bags on the back line of each side. Players try to sneak over to the other teams side and steal their bean bags. Players who carry one bean bag back to their side add it to their teams pile of bean bags. A player who is tagged on the opponents’ side of the gym must go to Jumping Jack Jail (a circle I have on the side of my gym). Once in jail they do 5 jumping jacks and return to the activity.

Variations: Can place bean bags inside basketball lane and have that be the “goalie area” you may not be in your own teams goal area. -OR- Assign each team their own jail and a teammate may rescue a prisoner by going into jail, taking the prisoner’s hand, and running the prisoner back to their side of the playing area. If the rescuer and prisoner are tagged, they both become prisoners. Only one prisoner may be rescued at a time.

 

Concerns: Move safely in general space.
This idea is from: SD Shape Convention

 

Traffic Light Tag


Traffic Light Tag

State Standard: 1 & 3

Equipment: 6 balls, or anything safe to tag with) 2 red, 2 yellow, 2 green; music
Grade: K-2
Purpose of Event: Move at different tempos
Time: 5-10 minutes
Description:

Ask students if they’ve seen  traffic light …what colors are on the light?  What do each of the colors mean for cars?  Let students know that they will have have to “be like” cars today and remember that red=stop, green = go/fast speed, and yellow = slow speed.  Demonstrate each of the “speeds”.  Hold up a ball and have students move the body part you call out with the speed represented by the color ball. Then, have the students move through general space using the speed you call out.  When you feel they have the concept down, and can safely move through general space, go on to the next part.

Explain that 6 students will have have one ball.  When the music starts, those students will keep holding onto the ball and touch someone with the ball.  When tagged, that student must then move at the speed associated with the color ball that tagged them. (Demo)  For example, if tagged with a yellow ball, the student will move in a slow speed.  If they are tagged with a red ball, they must “stop” and freeze until tagged by a yellow or green ball.  After playing about 30 seconds to a minute, switch the balls around to other students so everyone gets a chance to hold a ball and be a tagger.

Concerns: Make sure they can move safely in general space, tag softly (I like using pool noodle for this!)
This idea is from: Chris Mazurkiewicz, north Arlington, NJ from PE Central; www.pecentral.com  (I just changed a few things to fit my students.)