Catch A Thief |
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State Standard: 1, 3, & 4 |
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Equipment: 12 bean bags (6 for each team) Jersey for half the students |
Grade: K-3 |
Purpose of Event: Cardiovascular, Sportsmanship, Honesty, & Character Development |
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Time: 5-10 minutes | |
Description:
Divide the students into 2 teams, each team having half of the playing area; one team wears jerseys. Place 6 bean bags on the back line of each side. Players try to sneak over to the other teams side and steal their bean bags. Players who carry one bean bag back to their side add it to their teams pile of bean bags. A player who is tagged on the opponents’ side of the gym must go to Jumping Jack Jail (a circle I have on the side of my gym). Once in jail they do 5 jumping jacks and return to the activity. Variations: Can place bean bags inside basketball lane and have that be the “goalie area” you may not be in your own teams goal area. -OR- Assign each team their own jail and a teammate may rescue a prisoner by going into jail, taking the prisoner’s hand, and running the prisoner back to their side of the playing area. If the rescuer and prisoner are tagged, they both become prisoners. Only one prisoner may be rescued at a time.
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Concerns: Move safely in general space. |
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This idea is from: SD Shape Convention |