Lord of the Rings

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Lord of the Rings

State Standard: 1, 2, 3, 4, & 5

Equipment: Several Deck Rings Pins, Noodles (tagging), 5 cones, & 6 Mats

Grade: K-5

Purpose of Event: Cardiovascular, Running, Movement in General Space.

Time: 15-20 minutes

Set-up:

Put 5 folded mats side-by-side on one side of the gym. Next, spread out several deck rings on the mats. Put 5 Cones on the other side of the gym in a relay style formation. Lastly, put one mat in the middle of the gym.

Description:

This is a timed game; I usually go about 2-3 minutes. Students (Hobbits) will line up behind the 5 cones in a relay style formation. I usually put only 5 students in each line. The rest of the students are the are the taggers (orcs) their job is to prevent the students (Hobbits) in the line from stealing the deck rings (lord of the rings) from the mats. If student (s) gets tagged by an “Orc” they must sit on the mat in the middle of the gym because they have been captured by the “Orcs.”

Rules:

Students (Orcs) are not allowed to stand on the mats where the rings are => No puppy guarding. Once a student a “runner” has been tagged by the “orc” the next person in their line is able to attempt and steal a ring.

Concerns: Move safely in general space. Making sure students are tagged in a nice manner w/ the noodles.

This idea is from: Mitch Begeman, PE Teacher, Horace Mann Elementary, Sioux Falls, SD.


Gatekeepers

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Gatekeepers

State Standard: 1, 2, & 4

Equipment: (10 gates total = 20 cones), foam paddles (represent gates), and noodles for taggers, & baskets full of trinkets. Grade: K-5
Purpose of Event: Provide students with a pre-designed “goal-oriented” tag game that incorporates boundaries, rules/consequences, and safety zones; all of which are flexible to tweaking.  Tag tactics are heavily emphasized, which can lead to Invasion/Territorial games.
Time: 20-25 minutes
Overall Goal of Game:  Score points for your team by running through the gates without being tagged by the defending team.  Likewise, the defense attempts to prevent runners from reaching the final zone.  All of this is done within a specified time frame. Rules for original game:

  1. One team is on defense, positioned to “guard the gates” in the play area, while the other 2 teams are the attacking teams on offense (see starting positions on the diagram).
  2. To score, attacking team players must stay in bounds, make it through 1st gate, then across zones 1-3 (only 1 gate per zone needed), all while w/out being tagged to score a point. If the player makes it past zone 3, the player then travels via the outside perimeter to the original starting point of the game, puts a popsicle stick in the team collection area (a hula hoop or bucket can be used) to score a point for her team, then the cycle starts again by attacking the zones from the start area.
  3. Safety zones (located directly after successfully passing each zone) are available for attacking team members to rest or strategize before entering the next zone.
  4. The defending team can only tag the attacking team players when they are in the attack zone. Defensive players are not allowed to change the zone they are assigned to defend from the start of the game.
  5. If the attacking player is tagged, she must immediately stop, return to the start area by traveling via the outside perimeter, and try again.
  6. Play each round for a designated time period (90 sec to 2 minutes is suggested); each team is on defense at least one time.

Variations: Add or remove gates as you see fit. For my students, I go 2, 2, 3, which I describe in the tutorial podcast below.

Concerns: Move safely around the gym. Make sure students are tagging appropriately and running through the gates only!!!
This idea is from: Kevin Vanderwal & Amy Staples, Physical Education Teachers, Sioux Falls School District.

 



 

 

SplitzAttack

Outer Space Ball

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Outer Space Ball

State Standard: 1, 2, 3, 4, & 5
Equipment: Two Mats folded and standing on end, 8 foam disks (Power Sources), 8 Cones, 8 gator-skin balls (Power Sources), 10 short-handled paddles, & and any number of different sized yarn balls (meteors). Grade: K-5
Purpose of Event: Demonstrate throwing at a target and using short-handled paddles visual traction.  
Time: 15-20 minutes
Description:Students will be throwing meteors to knockout their opponents 8 power sources. Five students with a paddle may protect their power sources (power protectors). One person guards every cone & mat (5 guards per side). As soon as object is knocked down they put the paddle down and become a thrower. When all 4 balls & discs are knocked down the game is over.
Set-up:Folded mats standing on end with 4 foam disks (power sources) place on the corners. Gator Skin ball (power source) placed on a cone. Mats & cones place on the blue & white tape lines at each end of the gym.
Rules:

Students may NOT cross the centerline (half court line) when throwing their ball. Student are not allowed to throw the gator-skin balls ONLY the yarn balls.  

Concerns: Move safely in general space.
This idea is from: Kris Smith, PE Teacher, John F. Kennedy Elementary School, Sioux Falls, SD.

 

Fireman’s Challenge

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Fireman’s Challenge

State Standard: 1, 2, & 4

Equipment: Several yarnballs, track baton, beachball, cones, & duck tape Grade: K-5
Purpose of Event: Overhand throwing at a target.
Time: 20-25 minutes
Organization: Split your class into 2 teams, and use whatever type of ball you wish (yarn balls, small gator skin balls.) The students have to throw the balls at the beach ball, trying to get to cross a line on the floor for points.

Set-up: You tie a piece of rope to the rim on one of your basketball hoops.  You then take a track baton, and tape it to a large volleyball/beach ball, then string the rope through the baton and tie to the basketball hoop on the other end of the gym. **Taken from a contest that firefighters have were they put a barrel on a cable and then see which group of firefighters can get the barrel to the other side.**

Concerns: Move safely around the gym. Make sure students are sharing the yarnballs. For older students make sure they DO NOT jump and touch the beachball. If they do, they are out or have to do an exercise to get back in the game.
This idea is from: Steve Kennedy, Physical Education Teacher. Sioux Falls, SD.

 


Scooter Scramble

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Scooter Scramble

State Standard: 1, 2, & 4

EquipmentOne scooter per student, four different colored jerseys, four garbage cans marked with one colored jersey, unlimited equipment (balls, beanbags, etc.) Grade: K-2
Purpose of Event: To demonstrate scooter safety and cooperative skills using group challenges.
Time: 20-25 minutes
Organization:  Place four laundry baskets in the corners of the gym. Have different colored jersey’s placed on each to represent the color for each team. Divide students into four teams. Give each team one scooter. The four laundry baskets and other equipment is scattered throughout the gym.

Scooter Scramble:  The challenge is for each team to scramble using their scooter, collect equipment (only one at a time), and place the equipment in their laundry baskets marked with their colored jersey. Members must stay on their scooters. When no equipment is left, teams count the equipment they collected in their laundry basket.

Equipment is scattered again. The new challenge is to collect more equipment than previously.

Variations: Change team members by switching jerseys. Identify only certain equipment to collect (only beanbags, only balls, only red equipment, etc.)

Concerns: Remind students about the importance of scooter safety.
This idea is from: Resource via ==> @PECentral: Submitted by Mary Nellen who teaches at St Jude in Wauwatosa, WI.