Bombardment


 

Bombardment
 

State Standard: 1, 3, & 4

Equipment: 6–10 footballs, 4 buckets (2 per team), 12 bowling pins (6 per side), 2 Tchoukball rebounders, basketballs for shooting opportunities, and scoring items (beanie babies, clothespins, popsicle sticks, or whiteboard). We use Beanie Babies. Grade: 3-5 (2nd grade possibly)
Purpose of Event: Students will throw accurately at targets, practice basketball shooting skills, work cooperatively with teammates, and make quick decisions during gameplay.
Time: 18-25 minutes
Setup 

  • Use a full basketball court with the main hoops down. 
  • Divide the court using the half-court line. 
  • Place two kiddie pools on each side. 
  • Place six bowling pins (or anything to be knocked down)  behind the three-point line on each side. 
  • Place one Tchoukball rebounder behind the three -point line on each side. 
  • Court boundaries are the full basketball court and each three-point line. 

Game Start 

  • Divide the class into two teams, with each team on opposite halves. 
  • On the signal, players throw footballs toward targets (bowling pins/Tchoukball rebounder/Basketball backboard)
  • Students DO NOT throw at people. 

If a Target Is Hit 

  • BackboardBasket Player attempts 1 jump shot. 
  • Bowling Pin Player attempts 1 layup. 
  • Tchoukball Rebounder Player attempts any basketball shot. 
  • After shooting, the student returns basketballs to the bin and grabs a football. 

Scoring 

  • Jump Shot Made 1 point 
  • Rapid Fire 1 point for each basket made (out of 5 shots) 
  • Layup Made 1 point 
  • Any Shot from Rebounder 1 point 

Scoring Items: (anything). We use Beanie Babies. 

Concerns: Watch for players throwing footballs at each other. Be aware of collisions,  and make sure students do not fight over basketballs. 
This idea is from: This is my adaptation of another game called “Bombardment,” but using basketball skills. Thanks to @physedgames for creating the video & posting! 

 


“Basket” Ball


 

“Basket” Ball
 

State Standard: 1, 3, & 4

Equipment: Yarnballs (several), Laundry Baskets, Cones, Scooters, Poly Spots, and Cones Grade: K-2
Purpose of Event: Throwing, Teamwork, & Muscular Strength
Time: 18-25 minutes

Organization:

Attach a laundry basket to each scooter using Velcro, a short piece of rope, or ZipTies for the setup. Place four poly spots inside each basket to weigh it down. Select six students to be the “Scooter Crew,” who will sit on the scooters and move around the playing area. The rest of the class will stand on either sideline. Scatter several yarn balls throughout the play area. Additionally, place an equal number of poly spots along both sidelines to serve as designated throwing spots for students to use before attempting their throws.

Description:

On the teacher’s signal, the Scooter Crew moves back and forth across the gym, maneuvering their baskets. The remaining students, acting as throwers, must retrieve a yarn ball one at a time and return to a poly spot before attempting a throw into a moving basket. Students aim and throw their yarn balls inside the baskets. Once all the balls have been thrown (or the time limit is up: 3 minutes), the Scooter Crew counts the number of balls inside their baskets, with the player with the lowest number of balls declared the winner. A new Scooter Crew is then selected, the yarn balls are redistributed, and the game is played again.

Variations/Modifications:

  • Easier: Allow students to throw from anywhere rather than requiring a return to the poly spot.
  • Harder: Have the Scooter Crew move at different speeds or change direction more frequently.

Team Play: Divide the class into teams and keep score over multiple rounds.

Concerns: Students on scooters must keep their hands and feet on the scooter to prevent tipping. They should maintain a controlled speed and avoid sudden stops or sharp turns. When throwing yarn balls, they should use underhand throws, be mindful of their surroundings to prevent hitting others and watch for classmates to avoid collisions while retrieving a yarn ball.
This idea is from Kevin Tiller: The Great Games Handbook.

 

Go Fish Dribble

 


 

Go Fish Dribble
 

State Standard: 1, 3, & 4

Equipment: Basketballs (one per pair), Go Fish Card Sets, Cones, and Buckets. Grade: K-2
Purpose of Event: Dribbling  Skills (Basketball) & Teamwork
Time: 18-25 minutes
Organization:

  • Divide the Class into Pairs: Each pair will share one basketball.
  • Relay Formation: Place cones to designate a starting line and a turnaround point (about 10-15 feet away).
  • Treasure Chest Area: At the turnaround point, place a bucket (I use kiddie Pools), a hula hoop, or a small box filled with shuffled Go Fish cards.
  • Demonstration: Show students the proper dribbling technique (using finger pads, keeping the ball low, looking up).

Description:

The first player in each pair will dribble the ball to the treasure chest area to play the game. Once they reach the chest, they stop dribbling, pick one Go Fish card, and dribble back to their partner. Upon returning, the first player hands off the basketball to their partner, who then dribbles to the treasure chest, collects a card, and dribbles back. This relay continues for 10-15 minutes, allowing students to collect multiple cards. Students are encouraged to dribble under control throughout the game rather than race.

After the relay ends, pairs sit together and try to find matching pairs of Go Fish cards from their collection. If students find a match, they yell, “GO FISH!” and hold it up. Once a round is over, each team rotates to a different cone, and the Go Fish cards are redistributed into each bucket, ensuring that teams face new opponents and have a fresh selection of cards to choose from in the next round. To wrap up the activity, students celebrate how many matches they found and briefly discuss what was easy and tricky about dribbling. If time allows, partners can be mixed up and the game played again.

Variations/Modifications:

For beginners who may struggle, allow walking dribbles or two-handed bounces to help them build confidence. For a more significant challenge, students can use a different dribbling hand each time or navigate around obstacles such as cones. To keep the game engaging, themed variations can be introduced using different card sets —such as sports, animals, or colors —to add variety. For older students (3rd – 5th), students could attempt a shot and get a piece of treasure (poker chips) or money (fake money) instead of getting a Go Fish card. 

Concerns: Primary safety concerns include collisions and losing control while dribbling. Since students are moving back and forth, they might accidentally run into each other if they aren’t looking up. To prevent this, ensure enough space between relay lanes and remind students to keep their eyes up while dribbling.
This idea is from Various PE teachers.

 

Moneyball


 

Moneyball
 

State Standard: 1, 3, & 4

Equipment: Several basketballs, crates/buckets, and play money, & several Poly spots. Grade: 3-5
Purpose of Event: dribbling, shooting, teamwork, and adding skills
Time: 20-25 minutes

Organization:  Divide the class into four teams. Each player needs a basketball. Set up several poly spots (depending on how many students you have) around the shooting lanes on the basketball court. If you have four basketball hoops, you need to set up poly spots at each hoop at different spots. You can use buckets and/or milk crates (this will be the team’s bank to put their money in).

Description:  After the teams have been distributed, On the signal, each player will dribble their basketball and attempt a shot at one of the poly spots. If the player makes their shot, they will look on the whiteboard (see the picture below) to see how much that specific color is worth ($$). They will then go to the cart, grab the money, and put it in their team’s bank account (buckets/milk crates). Then they will attempt another shot to keep gaining more money for their team. The activity continues until all the money is gone or time is up. After the activity has ended, each team will put their basketballs away and go and add up the amount of money they earned. The team with the most money wins.




 

Concerns: Be safe while shooting the basketballs (make sure nobody is under the baskets). No cheating!!!! 
This idea is from My student teacher Miss Zimbeck

 


Basketball Scrabble


Basketball Scrabble

State Standard: 1, 2, & 4

Equipment: Several basketballs, pencils, scratch paper, cones, several noodles (cut to smaller sizes) with letters of alphabet on each one, & basketball hoops. Grade: 2-5
Purpose of Event: Dribbling a basketball while attempting a shot as well as making words with letters.
Time: 20-25 minutes
Organization:  Divide the class into 4 or 5 teams (relay style) and have them line up on one end the gym behind a cone. Give each team one basketball, a pencil, and a scratch piece of paper. Put a basketball full of cut -up pool noodles with each letter of the alphabet inside (add a wild card if you want). 

Scrabble: On the signal, the first player in each line will dribble their basketball to a hoop and attempt a shot (using the proper progression as much as possible). After the player has taken their shot they dribble their basketball to a bin (located in the middle of the gym) filled with the letters and take one. Once they have chosen their letter they dribble their ball back to their team and give the basketball to the next person in line. This player then dribbles the ball to a hoop and attempts their shot. Each player from each team continues to dribble and attempt their shots and retrieve a letters from the bin before they return to their team. The team that comes up with the most words from the letters they have chosen at the end of the time limit are the winners (this is what they pencil and scratch paper is for).

Rules: If a player attempts their shot, but does NOT make it that student is allowed to retrieve only one letter from the bin; whereas if a student who shoots a shot and DOES make it they can retrieve two letters.

Variations: For older students; instead of making words have them try and make as many sentences out of their letters.

Concerns: Move safely around the gym. Make sure students are taking turns and staying in their order in their lines!!
This idea is from: Amy Staples, K-5 Physical Education Teacher, Sioux Falls, SD. 

Card Sharks Dribbling


 

Card Sharks Dribbling

State Standard: 1, 2, 3, 4

Equipment: Several basketballs, Hula Hoops, Playing Cards, & Basketball Hoops (varying height) Grade: 2-5
Purpose of Event:  dribbling skills, bounce & catching, manipulation, and control
Time: 15- 20 minutes
Organization: Set-up several hula-hoops around the gym with playing cards inside each one. Make sure the cards are facing down, so students cannot see them. Mix the cards up; for instance red cards and black cards are spread out in varying hula-hoops. Have basketball hoops set and different height for younger students.

Introduction:  On the signal, students begin dribbling around the gym and go to a different hula-hoop. At the hula-hoop a student will flip up the card (inside the hula-hoop) if the card is red student dribbles the inside the hula-hoop with their dominate hand that many times inside the hula-hoop. After the student as completed that task they flip the card back upside down and move to another hula-hoop. If a student goes to another hula-hoop and flip the card up and it is black they are required to dribble the ball that number of times with their non-dominate hand.

Variations: Instead of having (older students) dribbling if the student picks up a red card you can have them dribble to a red poly spot on the floor (at a hoop) and attempt one shot. Whether the student makes or misses the shot they go retrieve their ball and proceed to dribble to another hula-hoop. If a student goes to a hula-hoop and the card they pick up is black they proceed to a black poly spot (hoop set at a taller height).

Concerns: Move safely around the gym. Making sure students are not shooting their baskets when other students are shooting (taking turns). Make sure students are not stealing the ball from each other (little kids).
This idea is from: Kate Davis, Western Elementary. www.pecentral.com

 


 

Mega-Goal Hockey

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Mega-Goal Hockey

State Standard: 1, 2, 3, 4

Equipment: Hockey Sticks & 6 Hockey Nets (Goals) Grade: 3-5
Purpose of Event:  Stick and Puck Manipulation, Control, Shooting Technique, & Teamwork
Time: 15- 20 minutes
Organization: Set-up 6 nets and put all the fleece balls and tennis balls in the middle. Students are separated into groups evenly at each one of the six nets.

Introduction:  A student from each goal runs to the middle (with their hockey stick) and dribbles a ball back to their goal and attempts a shot (trying to score a goal). If the student makes their goal;  the ball stays in their teams goal. If they miss; the student must dribble the ball (hockey stick) back to the middle. They then run back hand their hockey stick to the next teammate in line who repeats the same activity as their teammates in order to score a goal for their team. After each round count how many goals were made and start again. Then have team rotate to practice at different goals.

Variations: Instead of having just one student from each team have a hockey stick (with older students) have each player at each goal have their own hockey stick. On the signal, ALL students from each goal run to the middle and dribble a ball (with hockey stick) and attempt a shot at their teams goal.

Concerns: Move safely around the gym. Making sure students are not “high-sticking.” If playing with all students with a hockey stick make sure students are be aware of who is around them when they shoot to score.
This idea is from: 

Basketball Shoot-out

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Basketball Shoot Out!

State Standard: 1, 2, 3

Equipment: Rubber play ground balls, (can use basketballs, but with the little kids, and all the shooting, rubber is safer!  Plus, they bounce easier!   100+ tokens, a Frisbee, music, basketball hoops (low) Grade: K-3
Purpose of Event: Shooting Basket, Adding Score, Sportsmanship, work on HONESTY!
Time: 15-20 minutes
Description: : Have everyone get a basketball

  •  When the music starts, they can shoot at any of the 6 hoops, every time they make a basket, they come over to you and get a token out of the “treasure chest” and put the token in the Frisbee.
  •  I usually sit on a chair and hold the treasure chest, so kids will only take ONE token
  •  After 2-3 minutes, stop the music and close the lid to the chest, NO MORE TOKENS can be taken out.
  •  Have the kids come and sit around you and help them count the tokens from the Frisbee
  • Put the tokens back into the chest and start the game again.
  •  I don’t let the kids dribble or shoot while we are counting.

Work on Math skills!  Count by 2’s 5’s etc.  Also, sometimes we count by color!  Have one student pick out a chip, what ever color it is, that color is worth 2 points instead of just one!

Concerns:  If using real basketballs, be careful around the hoops!
This idea is from: 

 

Time Bomb Basketball

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Time Bomb Basketball

State Standard: 1, 2, 3, 4, 5

Equipment: Basketball and hoop per group Grade: 4+
Purpose of Event: Combine passing, shooting, teamwork
Time: 10-15 minutes
Description:Divide students into groups of 4-6, in circle formation; each group has one ball and one basketball hoop.  When the music starts, they will bounce (and/or chest pass) to someone else in their group.  When the music stops, the person with the ball goes to the free throw line and shoots.  They keep shooting until they make a basket, after the first shot, that player can move as close as they want.  Once that basket is made the next player shoots, again from the free-throw line and repeat until everyone has made a basket.Or shoot for a time, i.e.. one minute and see how many made baskets each group gets.  Another option would be to have everyone shoot one time and see how many baskets each team makes.

Can use playground balls for safety with younger students.  Move the starting line up for weaker students, or lower the hoop.

Concerns: Pass to students carefully.
This idea is from: I have seen it may places, but changed some things to make it work for my students.

Hula Hoop Knockout

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Hula Hoop Knockout

State Standard: 1, 2, 3, 4, & 5
Equipment: Hula Hoops & Basketballs Grade: 4-8
Purpose of Event: Cardiovascular, Dribbling Skills, Movement in General Space
Time: 15-20 minutes
This is a dribbling practice game. Players will partner up so there will be pairs spread out in the gym. In each pair, 1 player will start as the dribbler and have a basketball (or soccer ball depending which game you want to play). The other player will place a hula hoop on the floor and stand with at least 1 foot inside of it. The player inside the hoop will try to knock away the balls of other players who come too near (remember that 1 foot must always be inside the hoop). If a player’s ball gets knocked away, they simply retrieve it and continue dribbling. After a couple of minutes, players switch roles and play again. Another great dribbling practice game, and modification of the original Knockout.
Modifications: You can also have the students who are dribbling knock away the other dribblers basketballs as well; instead of just those students whose foot is inside the hula-hoop.
Concerns: Move safely in general space. Making sure students are tagged in a nice manner w/ the noodles.
This idea is from: PhysedGames.com