Basketball Bonkers


 

Basketball Bonkers
 

State Standard: 1, 2, & 3

Equipment:   Ball per student (rubber play ground ball work great) music, tokens, Frisbee, music Grade: K-2
Purpose of Event:  Shooting balls into a hoop, running, cardiovascular, counting, adding
Time: 10-15 minutes
Description: 

Give each student a ball, I use rubber play ground balls, they bounce easily and are softer than real basketballs.  When the music plays, have students shoot hoops (I have 6 hoops for about 20 students).  If they make a basket, they come to me and take a token out of my “treasure chest” and put it in an upside-down Frisbee.  After 1-2 minutes, I stop the music and have the students gather around me to help count the tokens.

Variations: count by 2, 3, 5 etc.  I also sometimes have one student pick out an bonus token, what ever color it is, that color token is worth more points then the other colored tokens.  For St. Patrick’s Day I use green tokens and a black “pot-of-gold” to put the tokens in.

I have to watch to treasure chest other wise students take out more than on token at a time.

Concerns:  Move safely in general space.  Careful using too hard of a ball, students could get hit in the head with other balls while getting their own, that is why I use playground balls.
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Bowling (Station Activity)


Bowling (Station Activity)
 

State Standard: 2

Equipment: bowling pins & cones (one for each group), music, variety of balls
Grade: K-2
Purpose of Event: Check underhand throwing (overhand too) and aiming/hitting a stationary target
Time: 15+ minutes
Description: 

Divide class into groups of 2-3. Each group stands at their cone and have a ball. When the music starts, the game begins. The object of the activity is to knock down the bowling pin. Each time the pin is knocked down, the team gets 1 point. If you knock over the pin, you go set it up while one person on the team retrieves the ball. The retriever becomes the next bowler. Take turns.

Concerns: Space groups apart so that they aren’t hit by others pins, don’t allow students to stand by the pins.
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Parachute: Scooter


 

Parachute: Scooter
 

State Standard: 1, 3, 4

Equipment: Parachute large enough for all to hold, Scooters Grade: K-2
Purpose of Event: Movement, teamwork, Upper body strength, Move safely in general space
Time: 15-20 minutes
Description:
Put scooters under  the chute to equal the number of a color on the chute.  Call out one color at a time to get on a scooter and try to get out safely before trapped.
Concerns: Cautious moving around the parachute, could be slippery if stepped on. Watch were you are going.
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Imaginary Running


 

Imaginary Running
 

State Standard: 1, & 3

Equipment: Pictures of “Imaginary Wall”
Grade: K-5
Purpose of Event: Increase hear rate, creative thinking, personal space/general space use.
Time: 5-7 minutes
Description:

Take construction paper, and cut it in half, do not cut straight in half, make all different kinds of shapes, (circles/boxes/curves/etc.) Take each “half” and glue it to a solid piece of paper of  a different color.  The cut out piece becomes the “wall” and the solid part is the space around the wall.

I have a few rules: 1. the wall cannot hurt you/you can’t hurt the wall  2. you can’t go through the wall, you need to find an open space a use that to get over/under/around the wall  3. the wall is only paper-thin and goes from one side of my gym to the other.

I hold up the sheet with the picture of the “wall”.  I have the students divided into two groups and lined up at one end of the gym, parallel to the “wall”.  When I show them the picture, they have to look at it and figure out where the general space is around the wall (they will all “see” it differently, because it depends on their imagination).  Then the first group runs to the wall, goes over/under/through holes in the wall/between cracks/etc. in the wall, and then runs to the other end of the gym.  

The kids love it! And will run back and forth forever as long as I keep changing the wall.  You can hold the sheets sideways, upside down, what ever!  Change the wall from being the “wall” to the space that was around the wall, is now the “new wall”  Divide into smaller groups, kids don’t need to run straight lines this way, they may need to go to the other side, where it is smaller or higher! Let them use their imaginations!

Concerns: Watch for kids running into each other, remind them of personal space!  I don’t let my kids slide “under” the wall
This idea is from: Tracy Nelson, Associate Professor of HPER,  South Dakota State University

 

Rainy Day Football


 

Rainy Day Football

State Standard: 1, 3, 4

Equipment: Large piece of paper for each group (2 or 4 students) 2 dice for each group, and miniature football (or game token)
Grade: 4-5
Purpose of Event: Using football rules and skills, math skills
Time: 10-20 minutes
Description:

(Students must know that for a first down, the ball must be moved 10 yards)

Draw out a football field on poster board to keep track of positions of ball.  Students pair up for 1 vs. 1 (or 2 vs. 2) games.  One team will be on defense while the other team is on offense.  The team on offense will roll the dice first and try to move the ball across opposite goal line according to the number rolled.  Play begins on the 20 yard line.  Players on one team take turns rolling the dice.  The number rolled determines how far the player may advance his/her marker:  (I use mini m & m’s for markers)

Dice 2 = 5 yard loss Dice 3 = 5 yard gain Dice 4 = incomplete pass (other team gets the ball)
Dice 5 = 10 yard gain Dice 6= 6 yard gain Dice 7 = 3 yard gain
Dice 8 = interception (other team gets ball) Dice 9 = 9 yard gain Dice 10 = 10 yard loss
Dice 11 = 20 yard gain Dice 12 = fumble (turn over)

Every time the marker moves 10 yards, the team gets a first down.  Each team continues until one team scores or loses the ball.  Could have the teams get 4 tries ‘rolls’  to make a first down (move 10 yards), if they don’t the other team gets the “ball” at their 20 yard line. Or, alternate rolls, have each start at the 20 yard line, and alternate turns, if you get an interception or fumble, move back to your 20.

Have students keep track of stats such as how many total yards their team moves, turnovers, and points.  Have students watch a football game and record how many plays and first downs happen in one quarter, etc.

Concerns:
This idea is from: www.pecentral.com

2 on 2 Square Ball


2 on  2 Square Ball

State Standard: 1, 2, & 3

Equipment: Squares large enough for 4 people to move safely in, 1 nerf ball per group of 4 (I use 4 square courts) Grade: 4+
Purpose of Event: Movement in Personal space, Teamwork, passing, catching
Time: 15-20 minutes
Description: 

Have 4 students practice running without a ball in each square while avoiding each other. Partner up players in each square and add a ball. Each set of partners moves about in their square attempting to complete 5 consecutive passes between each other. If 5 passes are completed, they score 1 points and the other team gets the ball. If the ball is dropped, intercepted or 5 passes completed, the ball goes to the other team. After one team has made 3 points, move to another square (Or after 2 minutes). Continue to switch groups and partners.

Concerns: Need to be able to move safely in personal space. Use a soft ball (koosh ball works well).
This idea is from: WOW Workshop

Locomotor Hello


 

Locomotor Hello

State Standard: 1, 3

Equipment: Hula-Hoop for every student and music
Grade: K-2 (3rd at the beginning of the year)
Purpose of Event: Check Locomotor skills, Check for understanding of Personal Space, General Space
Time: 15-20 minutes
Description:

Scatter hoops in open area, Ask students to find a hoop and stand in it.  When the music starts the move in hoop any way they want. (30 seconds or so).  Explain that this is personal space.  They aren’t able to touch any body else.  The area around the hoops is called General Space.

When the music starts now, you will move in the general space, avoiding the hoops.  Have them move in different locomotor (and non-locomotor) skills.  Remember not to touch anyone else in the general space.  When the music stops, move to the closest open hoop.

After a few times, challenge them to find a hoop by the time you count to “5” (or 3, etc.) after the music stops.  Finally, when the music stops, call out a number, and that is how many people must be in ONE hoop. (foot only).

If students are new, they can introduce them selves to each other, shake hands, tell favorite sport, what ever!

Concerns: Hoops could slid on floor, don’t step on them! As always, be cautious moving in general space!  Watch out for others.
This idea is from: Christine Hopple, Univ. of Maryland, College Park, MD.

Football 21


Football 21
 

State Standard: 1, 2, 3, & 4

Equipment:  Groups of 3-4, ball for each group
Grade: 3+
Purpose of Event: Work on Skill of throwing, catching, adding, throw a football at a moving target
Time: 15-20 minutes
Description: 

Divide class into groups of 3-4, and line them up at one end of the gym.  I use the volleyball court, one serving line is the starting line (line of scrimmage) The volleyball court can be easily divided into 3 zones, 1-2-3, each zone is “worth” that many points (i.e. zone 1=1 point, zone 2= 2 points and so on).  

The first person is the one that will run out and catch the pass, person number 2 will throw and person number 3 (& 4) counts the points.  Each team adds up the points every time they catch a ball in at zone.  I also allow a point  for “touching” the ball and not catching it.  I have the teams add up points until they get to “21”.  When a team reaches 21 they sit down with their team and all play stops.  I have the teams start again at zero, but give them new goals.  The goals depend on how many points they scored last time, i.e. teams with 10 or fewer points, try for 10 this time, teams that got more than 10 points, but not 21, try for 15, and the team that reached 21, try for 25.   You can use any point system or point challenge that works.  Any time a team doesn’t reach the point goal, move the point goal down so it is obtainable, and they have a chance to be successful.

Concerns: Run the ball back don’t throw it.  Run straight out and back, to prevent collisions. 
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