Angry Birds (Fire Brigade)

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Angry Birds (Fire Brigade)

State Standard: 1, 2, 3, 5
5 Foam balls, & 10 Colored Cones, & 5 Wiffleballs Grade:2-5
Purpose: Throwing, Catching, & Cooperative Skills
Time: 15-25 Minutes
Organization: Students will sit around the middle circle while I explain the rules to the game.  Split the class up into groups of 4 or 5 and instruct them to sit behind their designated colored cone. Mark the fire line about 10 feet from their cone. Fire Brigade:

  • The object of the game is to see which team can knock the wiffleball off the cone first. 
  • On the signal, players run to the first fire station (poly spot) and attempt to catch a foam ball from their teammate. If the student does catch the ball then the throw runs to the next fire station (poly spot) and attempts to catch the same foam ball from their teammate who just caught the ball. This continues until the last person reaches the last fire station (poly spot) and attempts to throw the ball and knock off the wiffleball off the cone. 

Rules: 

  • If the ball is dropped, the team must go back to their fire station (cone) and begin the relaying the ball again. If the team miss the throw they must ALL return to the fire station and start again. 
  • If a player is tagged while in the opponent’s side (before they have grabbed a basketball) he/she must return to their end zone and attempt to steal (capture) a basketball again. 
  • The game is over when one team knocks the wiffleball off the cone first. 
Concerns: Be Careful when tagging and moving safely within general space. 
This idea is from: Kris Smith, Physical Education Teacher, JFK Elementary, Sioux Falls, SD. 

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