Dot Shooting

 


Dot Shooting

State Standard: 1, 2, & 4

Equipment: Several basketballs, basketball hoops, cones, poly spots, & hula-hoops Grade: 2-5
Purpose of Event: Dribbling a basketball while attempting a shot.
Time: 20-25 minutes

Organization:  Divide the class into 4 teams (relay style) and have them line up outside the three point line at each basketball hoop (my gym has four hoops). Give each team one basketball. Place several poly spots (I used six) around the inside of the perimeter to mark the spots where students shoot from. 

Dot Shooting: On the signal, the first player in each line will dribble their basketball to a poly spot “dots” and attempt a shot (using the proper progression as much as possible). If the player makes their shot from the specific dot they pick-up it up and place it in their teams hula-hoop (holder for poly spots). The next player in line then attempts their shot from another dot (once receiving the pass from the first player). However, if this player misses their shot they do NOT pick up their dot and return the pass the next player. The goal is for each team to collect all their dots before the other teams by making their shots from each dot. Once a team has collect all their dots that team wins. If there is time we start another round.

Variations: For older students; move the poly spots outside the perimeter or three point line for tougher shots. May have to move spots in closer and lower the hoops for the younger students.

Concerns: Move safely around the gym. Make sure students are taking turns and staying in their order in their lines!!
This idea is from: Seen it many places.

 


Basketball Scrabble


Basketball Scrabble

State Standard: 1, 2, & 4

Equipment: Several basketballs, pencils, scratch paper, cones, several noodles (cut to smaller sizes) with letters of alphabet on each one, & basketball hoops. Grade: 2-5
Purpose of Event: Dribbling a basketball while attempting a shot as well as making words with letters.
Time: 20-25 minutes
Organization:  Divide the class into 4 or 5 teams (relay style) and have them line up on one end the gym behind a cone. Give each team one basketball, a pencil, and a scratch piece of paper. Put a basketball full of cut -up pool noodles with each letter of the alphabet inside (add a wild card if you want). 

Scrabble: On the signal, the first player in each line will dribble their basketball to a hoop and attempt a shot (using the proper progression as much as possible). After the player has taken their shot they dribble their basketball to a bin (located in the middle of the gym) filled with the letters and take one. Once they have chosen their letter they dribble their ball back to their team and give the basketball to the next person in line. This player then dribbles the ball to a hoop and attempts their shot. Each player from each team continues to dribble and attempt their shots and retrieve a letters from the bin before they return to their team. The team that comes up with the most words from the letters they have chosen at the end of the time limit are the winners (this is what they pencil and scratch paper is for).

Rules: If a player attempts their shot, but does NOT make it that student is allowed to retrieve only one letter from the bin; whereas if a student who shoots a shot and DOES make it they can retrieve two letters.

Variations: For older students; instead of making words have them try and make as many sentences out of their letters.

Concerns: Move safely around the gym. Make sure students are taking turns and staying in their order in their lines!!
This idea is from: Amy Staples, K-5 Physical Education Teacher, Sioux Falls, SD. 

Badlands Speedway


Badlands Speedway

State Standard: 1, 2, & 4

Equipment: Cones and Deck Rings Grade: K-5
Purpose of Event: Running & Teamwork
Time: 10-15 minutes
Organization:

Set cones around the outside of the gym to make an oval track.

Have students sit in groups of 2-4 at each cone.
Place a deck tennis ring on each cone this is the steering wheel (baton)
Each student is the race car driver, have them drive 1-4 laps around the track then hand the ring to the next driver, 1st group to be sitting by the cone wins.
Variations: Have students perform different locomotor movements (i.e., skipping and galloping) while moving around the cones.
Concerns: Move safely around the gym.
This idea is from: Mark Struck, Physical Education Teacher, Sioux Falls, SD.

Wild Wild West


 

Wild Wild West

State Standard: 1, 2, & 4

Equipment: 4 Mats & Several yarn balls. Grade: 2-5
Purpose of Event: Running, Throwing, & Catching
Time: 15- 20 minutes
Organization: Set-up four mats on end in the shape of a circle. Place a basket of several yarn balls in the middle of the gym. Separate the students into two teams. One group will be the throwers (cowboys/cowgirls) who will be standing inside the middle oval on the gym floor. The other group will be the runners/catchers (buffaloes) standing on the outside of the mats.

Activity: On the signal, the buffaloes begin by running around the outside of the mats in a circle (around gym) as the cowboys/cowgirls (standing in the middle) are trying to throw the yarn ball at the buffaloes. The goal is for the buffaloes to try and catch a yarnball thrown by a cowboy/cowgirls before hits the ground. The game keeps going for 4-5 minutes and then switch the groups. The cowboys/cowgirls become the buffaloes and the buffaloes become the cowboys/cowgirls.

Variations: Group the students into groups of two (partners). Have one partner begin as a buffalo and the other as runner. The goal is for the two pairs to catch a ball 5 times in a row and then switch places (can make it a higher number for older students). For younger students try using a larger ball (i.e., beachball or beanbags). Instead of running; incorporate different locomotor skills for the buffaloes (i.e., skipping & galloping). Have students practice underhand or overhand throwing as well. You can also have the students rotate when they have caught a ball so many number of times. I have my Ss usually go to 5 times and then switch.

Concerns: Move safely around the gym. Making sure students are sharing the yarn balls (not fighting)!!! Students are NOT to be throwing the ball at the runners; not dodge ball. Working on throwing and catching while moving.
This idea is from: Amy Staples, Physical Education Teacher, Sioux Falls, SD.

Snow Fort


Snow Fort
 

State Standard: 1, 2,  & 3

Equipment:  20+ Bowling Pins, 20-30 Foam Balls, 4-6 folding mats
Grade: K-2
Purpose of Event: Throwing over hand, Opposite foot forward, Using correct throwing skills
Time: 10-15 minutes
Description: 

Divide class into 2 groups; one group one each half of the gym. Each area has a snow fort (mats) and 10-15 snowmen (bowling pins) scattered in front of each fort. The object is for each team to throw “snowballs” and try to knock down the other team’s snowmen. Players may leave the fort to get a ball but must throw from back on their fort. Play until one team knocks down all of the other team’s snowmen, or 2-4 minutes.

Move forts back or forth in playing area depending on the throwing ability of the group. All snowmen should be placed in front of the forts.

Concerns: Use soft balls, keep the focus on throwing at the pins
This idea is from: WOW Workshop

 

Mega-Goal Hockey

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Mega-Goal Hockey

State Standard: 1, 2, 3, 4

Equipment: Hockey Sticks & 6 Hockey Nets (Goals) Grade: 3-5
Purpose of Event:  Stick and Puck Manipulation, Control, Shooting Technique, & Teamwork
Time: 15- 20 minutes
Organization: Set-up 6 nets and put all the fleece balls and tennis balls in the middle. Students are separated into groups evenly at each one of the six nets.

Introduction:  A student from each goal runs to the middle (with their hockey stick) and dribbles a ball back to their goal and attempts a shot (trying to score a goal). If the student makes their goal;  the ball stays in their teams goal. If they miss; the student must dribble the ball (hockey stick) back to the middle. They then run back hand their hockey stick to the next teammate in line who repeats the same activity as their teammates in order to score a goal for their team. After each round count how many goals were made and start again. Then have team rotate to practice at different goals.

Variations: Instead of having just one student from each team have a hockey stick (with older students) have each player at each goal have their own hockey stick. On the signal, ALL students from each goal run to the middle and dribble a ball (with hockey stick) and attempt a shot at their teams goal.

Concerns: Move safely around the gym. Making sure students are not “high-sticking.” If playing with all students with a hockey stick make sure students are be aware of who is around them when they shoot to score.
This idea is from: 

Partner Tri-Athalon

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Partner Tri-Athalon

State Standard: 1, 2, 3, 4

Equipment: Scooters  Grade: (K-1 maybe) 2-5
Purpose of Event:  Cardiovascular Endurance, Simulate a Tri-Athalon, & Teamwork
Time: 15- 20 minutes
Introduction: Divide the class into two groups. One group will walk/run around the perimeter of the gym while the other group will use the scooter to simulate swimming and biking. To simulate biking, the student sits on the scooter and uses their feet to move forward or backward. For swimming, they lie on their stomach and use arms to move across the gym space. Switch every two minutes or so. I have them swim from free throw line to free throw line then bike back when they get to the line they wait and then transition to running laps while their partner transitions to swimming and then ride no bike.

Variation: You can also split the gym into halves and have 3 groups of students participating in the 3 events at a time. One half of the gym students could be “swimming” and another group could be “biking” on the other half. This is being completed as the third group is running around the outside of the gym.

Concerns: Move safely around the gym.
This idea is from: Steve Kennedy, Physical Education Teacher, Anne Sullivan Elementary School. 

Aerobic Bowling

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Aerobic Bowling 

State Standard: 1, 2, 3, 4

Equipment: 1 gator skin ball and 1 bowling pin per group. Grade: 2-5
Purpose of Event:  Students will work on rolling the ball on the floor (bowling) while trying to knock down a pin on the other side of the gym.
Time: 15- 20 minutes
Introduction: using the lines of the volleyball court. Have students place the bowling pin on the opposite sideline from where they are standing.  On your signal, the student with the ball will underhand roll the ball trying to knock their pin down, if they knock it down they get a point (keep track of your own points).  The student then must run across the gym, set up your pin if needed, retrieve their ball and run it back to the next student in line. Students MUST hand them the ball (no throwing).  Keep alternating turns bowling and running for either a set number of points…5 or for a set length of time 3-5 minutes.  Then have the class stop and compare scores with their teammates.  Have the winners or losers, rotate to either the right or left, then play another game.

Modifications: Vary the distance between bowler and pin, size of ball (bigger/smaller), number of pins.

Concerns: Move safely around the gym. Make students know (before) how to perform each exercise described on the cards.
This idea is from: Mark Struck, Physical Education Teacher, Laura B. Andersen Elementary School.

Candyland

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Candyland

State Standard: 1, 2, 3, 4

Equipment: Colored round cones and candy land cards Grade: K-2
Purpose of Event: Cardiovascular endurance, partner play, and fun.
Time: 15- 20 minutes
Introduction: Place the candy land exercise cards under the cones.  Make sure there is the same number of exercises under each color of cones.  Scatter the cones around the playing area.  Partner up the students and have them line up on one end of the playing area.

Candy Land: Students are given a candy land card with 6 cones on it.  Each card should be different.  A typical card may have cones in this order: Purple, Green, Yellow, Red, Orange, And Blue.  Students run and look under the cones in that order.  If an exercise is posted under that cone, they must perform the exercise before going on.  After the card is completed, they return to the teacher and choose another.   
Concerns: Move safely around the gym. Make students know (before) how to perform each exercise described on the cards.
This idea is from: 

Beanbag Leap Frog

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Beanbag Leap Frog

State Standard: 1, 3, 4

Equipment: Poly spots with the numbers 5-20, one crate, 4 hula-hoops, and 4 beanbag frogs Grade: K-2
Purpose of Event: Cardiovascular endurance, underhand/overhand throwing, and math skills (addition)
Time: 15-20 minutes
Organization: The crate will be placed in the center of the gym.  The poly spots will be scattered around the crate.  The further away from the crate the higher the number on the poly spot.  The hula-hoops will be placed at each corner on the outside of the poly spots.  One beanbag frog will be place in each hoop. I will divide the student into four groups and place each group behind their hula-hoop.

Beanbag Leap Frog:

The object of the game is to collect the most poly spots and earn the most points.  On “go”, one person from each team will run to a poly spot and try to toss their frog into the crate from that spot.  If they make it, they get to pick up that spot and put it in their hula-hoop.  If they miss they get their frog and hand it to the next person in line.  Game continues until all spots are picked up.  At the end of the game each team adds up their points, by adding up the numbers on the poly spots in their hula-hoop.  The team with the most points wins.

Concerns: Making sure students are NOT moving the poly spots closer and staying within their relay lines (taking turns).
This idea is from: I have seen a version of this from several teachers.