Shoot The Gap


Shoot The Gap

State Standard: 1, 3, & 4

Equipment: Several cones, 5-6 foam soccer balls (depending how many teams you have), and several poly spots. 
Grade: 3-6
Purpose of Event: Kicking, Foot/Eye Coordination, Cooperation, dribbling (feet)
Time: 10-15 minutes
Organization:
Spread poly spots all over the gym. Place 5-6 cones in relay formation. Then place several cones on one end of the gym (I put mine just in front a wall) with space in-between them. These will represent the “gaps” the students are trying to kick their ball through. Description:

Divide class into relay teams, on one side of the gym.  The goal is to have students dribble their ball (with their feet) on trap their ball on any one of the poly spots. Once a student has chosen their poly spots and trapped their ball on it they must attempt to kick their ball between the cones (shoot the gap). If, a student scores a goal they pick up their poly spot and go retrieve their ball. After they have retrieved their ball they MUST dribble it back to the next person on their relay team. If, a player attempts a kick while on their desired poly spot and does NOT score (ball in between cones) they cannot pick up their poly spot. The game goes on until all the poly spots are obtained or time runs out. They team with the most poly spots wins. 

Variation: Move the relay teams further back from the location of the poly spots. This would give students more practice on dribbling their soccer ball before they attempt to score. 

Concerns: Keep kicks low, good sportsmanship, and make sure students are NOT using their hands. 
This idea is from: Kevin Vanderwal, Physical Education Teacher, Sioux Falls, SD. 

 


Modified Baseball Game


Modified Baseball Game

State Standard1, 2, & 4

Equipment5 Batting Tees, Several Poly-spots, 5 cones, & yarnballs or gator-skin balls.  Grade: 3-5
Purpose of Event: Throwing (Frisbee tossing), teamwork, batting skills, & catching
Time: 15-20 minutes
Organization: Set up 5 multi-colored cones on side of the gym. Spread out the same color of poly spots in a straight line (representing one team). Have one batting tee per team by each cone, along with a bat. 

Description: 
Students will work in groups. Their job is to practice different baseball positions and practice batting off a tee or from a thrown ball. This game is for those teachers who do NOT have field or baseball diamond for activity space. Each student will practice batting, pitching, catching, and fielding. The poly spots represent a different outfield position; such as the outfield, infield, pitcher, and catcher. The batting tee will represent the batter position. When a player hits the ball off of the tee or from a thrown ball they must run to a designated location (in my gym it is the curtain) and back without being tagged by the ball, which represents an out. After this the batter becomes the outfield (stands on a poly spot), and the next person rotates up to the next position in line and the game keeps going until the time is up.

Rule: Make sure students are NOT moving out of turn in their positions! Make sure students are NOT throwing the ball at the runners! They must touch them with the ball! You can also remove this option as well. 

Concerns: Move safely around the gym. 
This idea is from: 

 


Frisbee Dot Shooting


Frisbee Dot Shooting

State Standard1, 2, & 4

Equipment One Hula-Hoop, 12 cones, 12 foam Frisbee, & several poly spots Grade: 2-5
Purpose of Event: Throwing (Frisbee tossing), teamwork, adding (math skills), & honesty.
Time: 15-20 minutes
Organization: Set up 6 multi-colored cones on side of the gym with another 6 on the other side. Place a foam Frisbee behind each cone on the floor. Duct tape one hula-hoop in the middle of the gym (prevent it from moving). Scatter several (15-20) poly spots around the hula-hoop with varying distances. 

Description: 
Students will work in pairs (relay style). On the signal, a student runs with their foam Frisbee in hand to a poly spot (their choice). Once they have reached their desired poly spot they attempt to toss their Frisbee into the hula-hoop while standing on the poly spot. If the students’ Frisbee lands inside the hula-hoop that student picks up their poly spot and Frisbee and returns this to their partner (placing the obtained poly spot on the floor behind their cone). Once they have made it back to their partner they hand the Frisbee to their partner who then runs to their desired poly spot and attempts to toss the Frisbee in the hula-hoop as well! Now, if the student does NOT make it in the hula-hoop they must go retrieve their Frisbee, but NOT pick-up the poly spot and wait for their next turn. This keeps going until all the poly spots are gone. Once they are all gone the teacher has the students count to see how many poly spots were obtained from each team to see who had the most. 

Rule: Make sure students are NOT sliding the poly spots closer to the hula-hoop! It must stay were it was originally put on the floor! 

Concerns: Move safely around the gym. 
This idea is from: Amy Staples, Physical Education Teacher, Sioux Falls, SD. 

 


Chopstick Pickup


 

Chopstick Pickup

State Standard1, 2, & 4

Equipment Lummi Sticks, Yarn Balls, Beanbags and Hoops. Grade: K-3
Purpose of Event: Cardiovascular Endurance, Spatial Awareness, Control, & Manipulative’s
Time: 15-20 minutes
Organization: Set up hula-hoops on both ends of the gym. The students will be put into pairs. Each player stands across from their partner in relay style. Each student receives a hoop, 3 beanbags, 3 yarn balls, and 2 lummi sticks.

Description: 
Students will work in pairs. Each student places their hoop on the opposite side of the gym from his or her partner.  The balls and beanbags are placed inside the hoop.  On the signal to begin, each player runs with their lummi sticks to their partner hoop and attempts to use just their lummi sticks to pick up either a beanbag or a yarn ball and return it to their hoop.  

 

Rules: If a partner drops their item while traveling back to their teammates hula-hoop they do NOT have to go back and try again. 

Concerns: Move safely around the gym. Being safe with the lummi sticks!!!! 
This idea is from: 

 


Escape From Alcatraz


Escape From Alcatraz

State Standard1, 2, & 4

Equipment 5 Mats, 5 scooters, 5 jump ropes, 10 poly spots, & 4 Hula Hoops Grade: 3-5
Purpose of Event: Cardiovascular Endurance, Spatial Awareness, Control, & Teamwork. 
Time: 15-20 minutes

Organization: Set up 5 mats around the gym. Give one scooter, one jump rope, and 2 poly spots for each team. Place 4 Hula-Hoops around the gym as safe zones (rocks). 

Description: The goal for the students is to try and get your team around the gym using only the items listed above as many times as possible. Divide your students into five groups. Each teams starts on a mat (Alcatraz Island). Students can use the scooters (life boats), but cannot touch the floor (San Francisco Bay) with any part of their body. If, they touch the floor (water) their WHOLE group must start over. Students can use poly spots (lily pads) to stand on while moving around the gym (They are NOT allowed to slide them on the floor). Students can also stand on the hula-hoops (rocks). 

Concerns: Move safely around the gym. Make sure students are not jumping onto the scooters!! They must sit on the scooters!! 
This idea is from: Kris Smith, Physical Education Teacher, Sioux Falls, SD. 

 

Floor Hockey Bowling


 

Floor Hockey Bowling

State Standard1, 2, & 4

Equipment 12-20 bowling pins, 12 hockey sticks and pucks Grade: 3-5
Purpose of Event: shooting skills, and math skills
Time: 15-20 minutes
Organization: Divide the class into two teams.  Place the bowling pins systematically on one end of the court.  Three shooting lines are designated at the other end of the court.  Spots for the bowling pins can be marked by making small X’s on the floor with floor tape.

Floor Hockey Bowling: The shooting team gets the floor hockey sticks and pucks and line up on the 6-point line.  All pins knocked down count six points for their team.  The other team is at the other end of the gym.  After all shot have been made and points are tallied, the other team may pick up the pucks and set the pin back up.  The teams switch after points are totaled and the pins set up.  After both teams have shot from the 6-point line, they take turns shooting from the 4-point line and 2-point lines alternately.  Points are totaled and a winning team declared.

   **You can set up these different learning activities into centers if you would like too. **

Concerns: Move safely around the gym. Being safe the hockey sticks!!!! 
This idea is from: Myself

Hockey: Lead-up Games


 

Lead-up Games

State Standard1, 2, & 4

Equipment One hockey stick per player, One puck per game, and Cones Grade: 3-5
Purpose of Event: Stick-Handling, Shooting, Checking, Goaltending, and Teamwork
Time: 15-20 minutes
Organization: Give students a stick and have them sit down in their homes.  Explain to the students the safety precautions they need to take when playing with the sticks.  No “High Sticking”!  Tell the player we are reinforcing the hockey skills we have learned through these lead-up games.

SHOOTING SKILLS:

  1. One- on One Face-Off: (Divide the class into two equal teams and have each team stand on opposite sides of the play area, about 30 feet apart and facing each other.  Players on each team should space themselves at arm’s length.  Starting at opposite ends, have players number off.  Mark a face-off circle, 2 feet in diameter, at the middle of the play area.  To start the game, stand ready to drop the puck at the face-off circle.)  When a number is called, the two opposing players with this number face-off at the circle.  The player who gains control of the puck, either dribbles or passes it back to a teammate to earn a point for your team.  The game continues until everyone has had a turn facing off; then add the scores to determine the winner.

Variations:

  • For a large class, have more than one game going on at the same time.  Instead of dropping the puck for the face-off, have the placed on the floor between the two players, who must be outside the face-off circle.  Blow the whistle for the face-off signal.
  • Side-line Hockey: Play as for face-off game, but whoever gains control of the puck at the face-off tries to shoot it past the opposition’s side-line players, who act as goalies.
  • Pair-up Hockey: Call two or more numbers at a time, and add the rule that at least one pass must be made between the two players before attempting to score.
  • Mini-Hockey: Divide the players into groups of six.  Each group collects four cone markers and one puck.  Using the lines on the floor divide the gym into three mini-courts.)  Assign each group to a court and have them set up the goals at each end, using the cone markers.  Each group of six plays a game of three-on three in the assigned court. In your group of six, make two teams of three players.  One player of the threesome is the goalie; the other two players try to score a goal.  Change roles often or after every goal that is scored.  Remember, there is no body contact! Don’t bring your stick any higher than hip level or swing it dangerously. (Observe the play closely, watching for dangerous swinging of raising of the stick.  Take immediate action!)  On my whistle signal, immediately stop play.  Rotate to the next court and play a game of three-on-three with the new team. **You can set up these different learning activities into centers if you would like too. **
Concerns: Move safely around the gym. Being safe the hockey sticks!!!! 
This idea is from: Myself

Island Hopping


 

Island Hopping

State Standard1, 2, & 4

Equipment: Several large mats, scooters, tag sticks, & poly spots.  Grade: K-5
Purpose of Event: Hopping, Leaping, Manipulation, Aerobic Fitness & Spatial Awareness
Time: 15-20 minutes

Organization: Set-up several large mats in rows (Velcro them together) with space in between each row. This allows for the students to be able to see the floor. Place four scooters with tag sticks (noodles) on each scooter in between the rows of mats (pirates). Place several poly spots on each end of the gym (Lilly pads). 

Island Hopping: Separate the students into two groups. One group will be at on end of the gym standing the on the ploy spots. The other group is standing on the other end of the gym on poly spots. The poly spots represent the lily pads (students not standing on the floor). After separated, tell the class they are to hop or leap from their lily pads onto the rows of mats (islands) without touching the floor. The students are to keep hopping/leaping from each row of mats (island) from one end of the gym to the other. I have 4 rows of mats set-up in my gym. Once the students have reached the end the run around the outside and start again (or you can have them turn around and hop or leap where they came from). If a student touches the floor while attempting to hop from one island to the other they must perform a specific exercise before returning to the game. 

Variations: I place four students on scooters with tag sticks (swords) these are the “pirates.” If a student is tagged by a pirate before they reach the island they must perform a specific exercise.  This activity is sometimes referred to as “Frogger” or “Crossy Roads.” During Valentine’s Day the taggers are the “Cupid’s” when students get tagged they make them “fall in love with exercise.”

Concerns: Move safely around the gym.
This idea is from: Justin Cahill, K-5 Physical Education Teacher, Altanta, GA. 

Indy 500


 

Indy 500

State Standard: 1, 2, & 4

Equipment: 4 Hula-Hoops & 5-6 deck rings, and cones Grade: 2-5 (Possible K-1)
Purpose of Event: Cardiovascular Endurance & Teamwork
Time: 20-25 minutes
Organization:  Place large hula-hoops in a circle around the gym (4 teams). Each team gets 5-6 deck rings or other rings (make sure  there are different colors for each team).  

Indy 500: On the signal, the 1st runner carries a deck ring and tries to catch the runner ahead of them. If you, get tagged, you lose the ring (place it in the middle of the gym – center circle). If the runner makes a full lap without getting tagged they hand off the ring to the next person in their group. After a few minutes stop and see what team has the most rings left.

Rules: Students cannot tag the student behind them!! They must catch the person in front to them.

Variations: Play for a few times and switch students around to make different teams and/or run the other direction.

Concerns: Move safely around the gym.
This idea is from: Kris Smith, Physical Education Teacher, JFK Elementary. Sioux Falls, SD.

 

Green Eggs & Ham Relay


 

Green Eggs & Ham Relay

State Standard: 1, 2, & 4

Equipment: 4 Hula-Hoops, 1 Mat, Several small cones and beanbags (green in color) Grade: K-5
Purpose of Event: Students will participate in a relay race themed around the Dr. Seuss book Green Eggs & Ham.
Time: 20-25 minutes
Organization:  Divide the class into 4 teams (relay style) and have them line up behind the baseline at one end of the gym. Place 4 hula-hoops with 5 small green cones (Ham) and a couple beanbags (eggs) in each. These will represent the green Eggs and Ham. Place a mat at the other end of the gym. This will represent the “garbage” where the students are to place their green Eggs and Ham. 

Green Eggs & Ham Relay: On the signal, one student will run with one of their green eggs and ham and try to place that item in the garbage without getting tagged by the “Sam I am.” The “Sam I am’s” are two taggers (have a green noodle) who are to trying to prevent the relay teams from getting rid of their green eggs and ham as they want them to keep and eat (as in the Dr. Seuss Story). If a student gets tagged by the “Sam I am” that student must return either the green egg or ham back to their team and then the next person goes. The game is over when one of the four teams gets rid of their green eggs and ham first. Once a team has won or the time limit is up (teacher’s choice) switch “Sam I am” taggers.

Concerns: Move safely around the gym. Make sure students are taking turns and staying their lines. Taggers should be tagging in a safe manner as well.
This idea is from: Myself