Angry Birds (Fire Brigade)

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Angry Birds (Fire Brigade)

State Standard: 1, 2, 3, 5
5 Foam balls, & 10 Colored Cones, & 5 Wiffleballs Grade:2-5
Purpose: Throwing, Catching, & Cooperative Skills
Time: 15-25 Minutes
Organization: Students will sit around the middle circle while I explain the rules to the game.  Split the class up into groups of 4 or 5 and instruct them to sit behind their designated colored cone. Mark the fire line about 10 feet from their cone. Fire Brigade:

  • The object of the game is to see which team can knock the wiffleball off the cone first. 
  • On the signal, players run to the first fire station (poly spot) and attempt to catch a foam ball from their teammate. If the student does catch the ball then the throw runs to the next fire station (poly spot) and attempts to catch the same foam ball from their teammate who just caught the ball. This continues until the last person reaches the last fire station (poly spot) and attempts to throw the ball and knock off the wiffleball off the cone. 

Rules: 

  • If the ball is dropped, the team must go back to their fire station (cone) and begin the relaying the ball again. If the team miss the throw they must ALL return to the fire station and start again. 
  • If a player is tagged while in the opponent’s side (before they have grabbed a basketball) he/she must return to their end zone and attempt to steal (capture) a basketball again. 
  • The game is over when one team knocks the wiffleball off the cone first. 
Concerns: Be Careful when tagging and moving safely within general space. 
This idea is from: Kris Smith, Physical Education Teacher, JFK Elementary, Sioux Falls, SD. 

Valentine Rescue

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Valentine Rescue

State Standard: 1, 3
Equipment: 6-8 poly spots/bases; 2 jerseys, 25+ Bean Bags;  3 Hula Hoop; One pool noodle (arrow) Grade: 3-5, possibly K-5
Purpose of Event: Running, Locomotor Skills, Personal/General Space, Cardiovascular  
Time: 10-15 minutes
Description: Spread the poly spots around playing area (rectangle).  One side of the rectangle will have the 2 hula hoops (empty chocolate boxes) opposite that will be the other hula hoop (One as Cupids Base, the other two for the taggers). The third side will have all the bean bags and the side opposite that will have all of the students.  Choose two students to start in a hula hoop as the “Huggers” and the “Kissers” (Hershey’s chocolate kisses).  These two will wear the jerseys.   Then select one student to be “Cupid” and have them stand in a hula hoop.

The object of the game is to see how fast the class can rescue the class can rescue the valentines (bean bags) by avoiding the taggers (Hugs & Kisses).  Start the game by having the students WALK first, adds various locomotor movements later.  You may want to limit running for safety reasons for this game.

If a student is tagged by a hugger or kisser they must go to the empty chocolate box (hula hoops) and if they had a valentine (bean bag) they must return it to the pile of bean bags.  The student may rejoin the game once they are tagged back in by cupid. The only “Safe” zones in this game are the poly spots/bases.  The student may only be on a base for 10 seconds or less and may only use one base for each trip (down and back). Therefore, students may not base hop (go from one base to another and so on).  Only one student per base is allowed.  Also, the taggers cannot “guard” the bases and Cupid may not use the bases as a safety zone.

The game continues until: 1) All of the valentines (bean bags) are rescued or 2) Cupid gets tagged outside of the safety zone (hula hoop).  Don’t forget to switch Cupid and the taggers often.

Concerns: Move safely in General Space
This idea is from: Diana Ayres by www.pecentral.com (I have changed a couple of things to meet my needs.)

 

Lord of the Rings

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Lord of the Rings

State Standard: 1, 2, 3, 4, & 5

Equipment: Several Deck Rings Pins, Noodles (tagging), 5 cones, & 6 Mats

Grade: K-5

Purpose of Event: Cardiovascular, Running, Movement in General Space.

Time: 15-20 minutes

Set-up:

Put 5 folded mats side-by-side on one side of the gym. Next, spread out several deck rings on the mats. Put 5 Cones on the other side of the gym in a relay style formation. Lastly, put one mat in the middle of the gym.

Description:

This is a timed game; I usually go about 2-3 minutes. Students (Hobbits) will line up behind the 5 cones in a relay style formation. I usually put only 5 students in each line. The rest of the students are the are the taggers (orcs) their job is to prevent the students (Hobbits) in the line from stealing the deck rings (lord of the rings) from the mats. If student (s) gets tagged by an “Orc” they must sit on the mat in the middle of the gym because they have been captured by the “Orcs.”

Rules:

Students (Orcs) are not allowed to stand on the mats where the rings are => No puppy guarding. Once a student a “runner” has been tagged by the “orc” the next person in their line is able to attempt and steal a ring.

Concerns: Move safely in general space. Making sure students are tagged in a nice manner w/ the noodles.

This idea is from: Mitch Begeman, PE Teacher, Horace Mann Elementary, Sioux Falls, SD.


Fresher: Physical Education Activities

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The above Physical Education activity I found via twitter. The twitter handle is ==> @physedgames. This game is called “Fresher.” The gentleman who created this site has awesome physical education lessons and activities! He also incorporates instructional videos for each activity describing how to game is to be played!!! 

Sticks & Gladiators

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Sticks & Gladiators

State Standard: 1, 2, 3, 4, & 5
Equipment: Several Foam Pins (taped w/ different colors), 6-7 mats (lying on the floor folded), several gator skin balls, and jerseys Grade: 3-5
Purpose of Event: Demonstrate throwing at a stationary target while students (gladiators) block the ball with a long-handled implement.  
Time: 15-20 minutes
Set-up:

Put 6-7 folded mats side-by-side on the middle of the half court line. Next set-up several foam pins (alternating colors) on the mats spaced-out evenly. I put yellow and green tape on my pins to distinguish whose pins are whose.

Description:

Students will be throwing a ball at the other team’s colored pins. For instance, team yellow (jerseys) will be throwing their ball at the green pins; while team green (wearing jersey) will be throwing their ball at the yellow pins. They are to be standing between marked lines on the back of the gym. Those students who are the “gladiators” will be using a long-handled implement/racquet to block the ball’s being thrown at the pins. The gladiators are on their own team. I usually let the game go for 2-3 minutes. After the time limit is up; if there is more of one color pin standing up that team wins. Then we rotate “gladiators” and the game begins again. Variations: Have the “gladiators” be on one of the teams who are throwing the ball and protect their teams pins.

Rules:

Students who are throwing may NOT cross the back baseline when throwing their ball. The gladiators are NOT allowed to touch a ball with their hands! They must only use the racquet.Concerns: Move safely in general space. Being aware of where the students are swinging the racquets. This idea is from:

Mr. Kirsch: Physical Education Lesson Plans

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Above is my Physical Education lesson plans. This is a yearly outlook on what we do in Physical Education at Garfield Elementary. I have decided to embed this as a way to share resources for other Physical Education teachers. Last week I was given the great opportunity to become part of a collaboration of Physical Education teachers on Google!! It’s amazing to read and continue to learn to strategies of how to make my Physical Education classes better for my students!

Turkey Trot

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Turkey Trot

State Standard: 1, 2, 3

Equipment: Bucket of Yarn Balls (or other small balls for throwing), 2 Cones, 2 Scooters, & turkey pictures. Grade: 2-5
Purpose of Event: Demonstrate throwing at a moving target.
Time: 15-20 minutes
Description:
Divide the class into 2 teams, I put each team on each side of the gym floor (turkey hunters).  Then I pick two student to be the Turkey Trot (pulling the scooter with a rope attached).Rules: The turkey hunters have to stay behind the out of bounce lines trying to throw the ammunition (yarnballs) at the turkey’s being pulled by the turkey trotters from each end of the basketball court. Once a turkey hunter throws their ball they are allowed to go inside the basketball court and retrieve more ammunition, but they MUST be behind the out of bounce lines before they can attempt another throw.  If a turkey is knocked of the cone via a yarnball being thrown by a turkey hunter the turkey trotter must sit and wait till game is over (the other turkey being knocked off) or the time limit is up and we switch turkey trotters. I play for a minute or two and then rotate jobs.

Safety: Make students are not running into one another with the scooters and make students are not throwing the yarnballs at students!! Must be trying to aim at the turkeys (cones).  Moving in General Space.

This idea is from: Adapted from Jason Steele in Minot, ND. www.pecentral.com

 


 


 

Scooter Scramble

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Scooter Scramble

State Standard: 1, 2, & 4

EquipmentOne scooter per student, four different colored jerseys, four garbage cans marked with one colored jersey, unlimited equipment (balls, beanbags, etc.) Grade: K-2
Purpose of Event: To demonstrate scooter safety and cooperative skills using group challenges.
Time: 20-25 minutes
Organization:  Place four laundry baskets in the corners of the gym. Have different colored jersey’s placed on each to represent the color for each team. Divide students into four teams. Give each team one scooter. The four laundry baskets and other equipment is scattered throughout the gym.

Scooter Scramble:  The challenge is for each team to scramble using their scooter, collect equipment (only one at a time), and place the equipment in their laundry baskets marked with their colored jersey. Members must stay on their scooters. When no equipment is left, teams count the equipment they collected in their laundry basket.

Equipment is scattered again. The new challenge is to collect more equipment than previously.

Variations: Change team members by switching jerseys. Identify only certain equipment to collect (only beanbags, only balls, only red equipment, etc.)

Concerns: Remind students about the importance of scooter safety.
This idea is from: Resource via ==> @PECentral: Submitted by Mary Nellen who teaches at St Jude in Wauwatosa, WI.

 


Treasure Island


Treasure Island

State Standard: 1, 2, 3, 4

Equipment: 5 Mats, A Bunch of Trinkets (bean bags), Jersey’s, Tag Sticks (Noodles), & Cones Grade: K-5
Purpose of Event:  Teamwork & Cardiovascular Endurance
Time: 15- 20 minutes
Organization: Place four mats in each corner of the gym (pirate ships) and one mat in the middle of the gym (island). The class will return to the center circle and receive the directions for the activity.  The class will be divided into five teams.  The teacher will choose the teams.

Treasure Island: Four teams try to steal from the Treasure Island (Pirates). Four to Five other students wearing the colored jersey’s (guards) try to tag the pirates when they come to steal from the Treasure Island. If pirates grab an item BEFORE they are tagged they get to keep it and take item back to their mat (Pirate Ship). If a pirate is tagged before they grab an item they have to return to their ship and wait for their next turn to steal. This is a timed game. After 2-3 minute stop the game and see, which pirate team has the most “treasure.” Then rotate teams. The guards become pirates and so on.   

Concerns: No sliding on the floor. Make sure the pirates are tagging in a safe manner.
This idea is from: 

 


Thieves

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THIEVES: PHYSICAL EDUCATION LESSON

EQUIPMENT:  5 Hula-Hoops and 15-20 bean bags

FOCUS: Teamwork and cardiovascular workout

ACTIVITY: (15-18 min.)

Organization: The class will return to the center circle and receive the directions for the activity.  The class will be divided into four teams.  The teacher will choose the teams.

Thieves: The four teams will be at each corner of the basketball court with a hula-hoop at each sight and a hula-hoop in the middle of the court.  The beanbags are placed in the center hoop.  The first person of each team will race to the center, grab 1 beanbag and take it back to their hoop.  The next person can get a beanbag from the center or from other teams’ hoops.  The first team with five beanbags wins.  Variations: Change the number of beanbags to win or by requesting a certain color of beanbag plus 3 or 4 other beanbags to win.  Safety Precautions:  No sliding on the floor.