Battleship


 

Battleship
 

State Standard: 1, 3

Equipment:  Several gator-skin balls, folding mats, 25-30 foam pins Grade: K-5 
Purpose of Event: Manipulation, Control, Team Play

Organization: Form two equal teams with each team starting in its half of the gym. Stand the folding mats up and put them on the half court line. One team on each side on the mats. Each side will setup 12 bowling pins on their side of the mat.

Battleship:

  1. Each side will throw dodgeballs over the mats trying to knock down the pins on the other side.
  2. If you catch a ball that is thrown over the mat, you get to leave your side of the mat and take a lap around the other side. You can throw the ball you caught at their pins (you only throw one ball). After you throw your ball continue running until you have made your half lap. If you catch another ball, run around to the other side and throw again.
  3.  The teams can guard their pins.
  4. When you only have one pin left…only 1 person can guard that pin.
  5. The team that knocks over all the other teams pins wins.
  6. Set up and play again.
Concerns:  Must be able to move in general space safely and while on the scooters. Be careful when trying to strike the hockey puck that nobody is around the shooter. 
This idea is from:  Kathy Wait (Sioux Falls, SD). Original Idea: Ben Prillio = Teach Physed. 

 


Scooter Hockey


 

Scooter Hockey
 

State Standard: 1, 3

Equipment:  One scooter per player except the goalies, 4 cones, 2 plastic pucks, one scooter hockey stick per player, 2 goalie masks, gym tape Grade: 4-5 (possibly 3rd)
Purpose of Event: Manipulation, Control, Team Play

Organization: Form two equal teams with each team starting in its half of the gym.  Students should be sitting on their scooters with one team having red sticks and the other yellow sticks.  Use two cones, spaced 10 feet apart, to mark out a goal area at each end of the gym. One player from each team is the goalie.  The goalie does not need a scooter. Form a goalie box directly in front of the goal to protect the goalie. Use gym tape to create the box, which should be 10 feet wide and 10 feet deep.  Place the pucks in the middle of the play area between the two opposing teams.

Scooter Hockey:

  1. The object of the game is to shoot the puck between the opposition’s goal to score. Adding another puck will create more activity.
  2. On the signal the teams begin play by facing off in the center area.  The face-off is repeated after every goal.
  3. Penalties: The following penalties are punishable by moving to the penalty box.  (designated area)
  • The Pucks may not be touched with the free hand, excluding the goalie.
  • Rough Play
  • Falling off scooter
  • Causing a puck to become air borne, including the goalie.
  • Moving into the goalies protective box.
  1. Play should begin with one player from each team in the penalty box.  As a penalty occurs the penalized player should carry their scooter over to the penalty box and exchange positions with the player in the penalty box.
Concerns:  Must be able to move in general space safely and while on the scooters. Be careful when trying to strike the hockey puck that nobody is around the shooter. 
This idea is from:  myself

 

Scooters/Roller Racer


 

Scooters/Roller Racers
 

State Standard: 1, 3

Equipment:  One Scooter/Roller Racer per student.  Grade: K-2
Purpose of Event: Locomotor Movements. Manipulatives and Control
Organization:

Form equal teams of four to five player.  Have each team sitting in a single-file formation at the mid-court of the gym.  The first person in each line has a scooter. On signal “go” each player in turn performs the following tasks as they move toward a cone marker on the opposite end of the gym.  Each player moves around the cone marker and back to his/her team. As the player returns he/she then hands off the scooter and the next player in line takes his/her turn. The original player then moves to the back of the line.

Scooters:

  1. Safety:
  • Do not stand on them or crash them into each other.
  • Watch your fingers and clothing.
  1. Performance Tasks:
  • Two hands, one knee relay: Place two hands and one knee on the scooter and push forward with you free foot.
  • Kneeling relay: Kneel on your scooter and move forward with your hands only.
  • Stomach relay: Lie on your stomach and use a swimming motion to propel yourself.
  • Seat and Feet Relay: Sit on your seat and move using both your hands and feet.
  • Back Relay: Lay on your back and move using your feet.  Be careful of your hair.
  • Two Hand Relay: Place both hands on the scooter board and move using your two feet.  Be sure to hand off the scooter.
  1.  Indy 500: Divide students into groups of 3 with 2 scooters per group.  Use cones to make an oval track in your gym. Each group has a car name.  The driver sits one scooter with his/her feet on the other, the student who is the motor pushes, and the third student is the pit crew.  The teacher is in the middle and records the laps. When a car has made a lap the pit person runs to the middle and tells the teacher their car name, the teacher will write down a lap for that group.  The group takes turns at the different positions and continues the race. At the end of the class period the group with the most laps is the hot wheels winner.

ROLLER RACERS

EQUIPMENT:  One roller racer per squad and cone markers

ACTIVITY: (15-18 min.)

Organization: same as the scooters, except the course is one lap around the gym.  You may set up scones to make the track.

Roller Racers:

  • The roller racers can only be propelled in one way.  To move the racers, the students must move their hands in a side-to-side fashion.  Have the students take turns riding the racers. Have the students ride laps around the gym.  Too add excitement we name this activity the “Roller Racer 500.”
Concerns:  Must be able to move in general space safely and while on the scooters/roller racers. 
This idea is from:  myself

 

Turkey Feathers


 

Turkey Feathers
 

State Standard: 1, 2, & 4

Equipment: Several Scooters (different colors: 4 sets), Several Pool Noodles, Several Scarves (4 sets), and Cones Grade: K-5
Purpose of Event: Teamwork, Cardiovascular Endurance, and Strategy. 
Time: 15-20 minutes
Description:
For K-2  I call out a turkey (scooter) color to be “it”. The taggers get to pull other turkeys’ feathers (scarves) and place them in the turkey pen (bucket inside cones) in the middle. Turkeys must enter the turkey pen and do an exercise before they earn their turkey tail feather back. Change tagger color after a few minutes. 

 
3-5 It is a modified Capture the Flag. I called it Capture the Feather. 4 teams. Each team has to try and pull the other turkey’s feathers off their tail. If their feather gets pulled (2 ways to play here) they go to the turkey pen and do an exercise to get back in the game. Or you can have them stay there until one of their teammates saves them.

 

Concerns: Students running into one another when they are taking their lap around the mats. 
This idea is from: Michele Morgan Ragsdale

 


 

Scooter Soccer


 

Scooter Soccer
 

State Standard: 1, 2, & 4

Equipment:  2 large Exercise Balls, Several Scooters, Colored Jersey’s, and cones.  Grade: 3-5
Purpose of Event: Practice the skills of soccer (kicking, passing, and teamwork) in a modified scooter activity. 
Time: 15-20 minutes
Organization: 

Split students into four equal teams. I have a double gym (which helps). Put the curtain down to split the gym into two separte courts. Give each student a scooter.

Description:
The will be two teams playing each other on one side of the gym while the other two teams will be playing on their court (other side of gym). Each team member has a scooter. The students objective is to kick the ball (Fitness Balls) against the mat on each end to score points. After a couple minutes switch teams. I do not have any goalies in this game. All students are scorers and defenders. Students are NOT allowed to use their hands at any point. 

Rules:

The players can only use their feet to kick the ball. If they use their hands the ball is awarded to the other team and that player has to sit in the penalty box. Students MUST stay on their scooter (bottoms). If student is chronically falling of their scooter they will be sent to the penalty box (designated area in the gym) for a few minutes. 

Concerns: Students falling of their scooters. Scooters being run into one another (pinching fingers) and making sure the ball does not hit anyone. 
This idea is from: I have seen many versions of this game, but I have modified it for my students and the space I have. 

 

Space Ship Tag


Space Ship Tag
 

State Standard: 1, 2, & 4

Equipment:   9 planets (picture) 10 cones, Alien/space ship (picture)2-3 foam noodles (tagging), music (star wars theme would be great!) Grade: K-2
Purpose of Event: Movement in general space, learning planet names and locations
Time: 10-15 minutes
Description: 

Put one cone in the middle of the gym and attach the picture of the space ship/alien to it.  Place the other 9 cones out around the gym in orbit, placing one planet picture on each cone (make sure they are in order).

Choose 2-3 students to be Aliens (taggers)  when the music starts, have the Aliens try and touch the students.  Students (Astronauts) move around the gym from planet to planet.  When they are on a  planet they are “safe”  but may only stay on a planet for the count of 3, I have them say the name of the planet when they count (ie. Earth 1,  Earth 2, Earth 3)  Once the 3 seconds are up, they must go to a new planet.

If an Astronauts is touched by and Alien, they must go to the space ship in the middle of the gym.  An Astronaut that is not “tagged” gives them a high “ten” and says “BEAM ME UP” and they are both free to roam the galaxy again!

Switch Aliens often!

Concerns: Moving safe in general space, tag safely. I use pool noodles as tag sticks. 
This idea is from: 

Hula Hoop Twister


Hula Hoop Twister
 

State Standard: 1, 2, & 4

Equipment:  Colored Hula Hoops, Colored Spinner, Music Grade: K-2
Purpose of Event: Movement, knowledge of body parts and location, colors, right/left side orientation. Locomotor skills
Time: 15-20 minutes
Description: 

Students will need to identify: various body parts (knees, elbows, hands, feet) and right and left sides, in addition to colors.

Hula Hoops are spread around gym, when the music plays students move in the gym in the locomotor skill instructed by the teacher. When the music stops, the instructor will either call out specific directions, such as: “Put your right hand in a green hula hoop,” or “Stand with your left foot in a blue hula hoop.” Or spin the color-coded spinner and then have the students place an assigned hand, foot , elbow, knee, etc. in the correct colored hoop.  When the music starts, move again in a different locomotor movement.

Could use cards with different colors on them and different body parts listed instead of spinners.  Also, have the kids pick cards, or spin!  Instead of using hula hoops, you could also use different colored Polly spots, or laminated construction paper.

Concerns: Don’t step on the hoops, they may slide on the floor; will have several kids in one hoop, so remind them to be careful of personal space.
This idea is from: Amy Clayton, Oradell, NJ from www.pecentral.com. 

 

Alien Spaceships



Alien Spaceships

State Standard: 1, 2, & 4

Equipment: Cageball, Exercise (stability) Ball , Poly Spots, & gator skin balls. Grade: K-3 
Purpose of Event: Throwing at a moving target, running, teamwork, & manipulation.
Time: 15-20 minutes
Organization:  Divide the class into two teams and have them line up on each side of the gym (horizontally). Spread out the cones on each side of the gym. This will act as the boundary line where the students are “safe” from the aliens.

Alien Spaceships: Start the game with several stability balls (SLIMO-Ball). Explain to the students the stability balls are the alien spaceships and the two teams must try and throw the gator-skin balls (asteroids) at the alien spaceships, forcing it the the teams side.  The two teams are trying make the alien spaceship roll over to the other teams side. No student is allowed to touch the alien spaceship otherwise they are captured by the alien. If a student comes into contact with an alien spaceship they must perform an exercise (i.e., mule kicks, ski-jumps, mountain climbers, & bell jumps) to get back in the game. 

Variations: Instead of having the students throw the asteroids they could roll it (bowling skills) and/or use some type of long-handled implement. 

Concerns: Move safely around the gym. Make sure students are NOT throwing the balls at each other!!!
This idea is from: My take on the @CoachPirillo activity: Space Invaders.