Frisbee Dot Shooting


Frisbee Dot Shooting

State Standard1, 2, & 4

Equipment One Hula-Hoop, 12 cones, 12 foam Frisbee, & several poly spots Grade: 2-5
Purpose of Event: Throwing (Frisbee tossing), teamwork, adding (math skills), & honesty.
Time: 15-20 minutes
Organization: Set up 6 multi-colored cones on side of the gym with another 6 on the other side. Place a foam Frisbee behind each cone on the floor. Duct tape one hula-hoop in the middle of the gym (prevent it from moving). Scatter several (15-20) poly spots around the hula-hoop with varying distances. 

Description: 
Students will work in pairs (relay style). On the signal, a student runs with their foam Frisbee in hand to a poly spot (their choice). Once they have reached their desired poly spot they attempt to toss their Frisbee into the hula-hoop while standing on the poly spot. If the students’ Frisbee lands inside the hula-hoop that student picks up their poly spot and Frisbee and returns this to their partner (placing the obtained poly spot on the floor behind their cone). Once they have made it back to their partner they hand the Frisbee to their partner who then runs to their desired poly spot and attempts to toss the Frisbee in the hula-hoop as well! Now, if the student does NOT make it in the hula-hoop they must go retrieve their Frisbee, but NOT pick-up the poly spot and wait for their next turn. This keeps going until all the poly spots are gone. Once they are all gone the teacher has the students count to see how many poly spots were obtained from each team to see who had the most. 

Rule: Make sure students are NOT sliding the poly spots closer to the hula-hoop! It must stay were it was originally put on the floor! 

Concerns: Move safely around the gym. 
This idea is from: Amy Staples, Physical Education Teacher, Sioux Falls, SD. 

 


Chopstick Pickup


 

Chopstick Pickup

State Standard1, 2, & 4

Equipment Lummi Sticks, Yarn Balls, Beanbags and Hoops. Grade: K-3
Purpose of Event: Cardiovascular Endurance, Spatial Awareness, Control, & Manipulative’s
Time: 15-20 minutes
Organization: Set up hula-hoops on both ends of the gym. The students will be put into pairs. Each player stands across from their partner in relay style. Each student receives a hoop, 3 beanbags, 3 yarn balls, and 2 lummi sticks.

Description: 
Students will work in pairs. Each student places their hoop on the opposite side of the gym from his or her partner.  The balls and beanbags are placed inside the hoop.  On the signal to begin, each player runs with their lummi sticks to their partner hoop and attempts to use just their lummi sticks to pick up either a beanbag or a yarn ball and return it to their hoop.  

 

Rules: If a partner drops their item while traveling back to their teammates hula-hoop they do NOT have to go back and try again. 

Concerns: Move safely around the gym. Being safe with the lummi sticks!!!! 
This idea is from: 

 


Escape From Alcatraz


Escape From Alcatraz

State Standard1, 2, & 4

Equipment 5 Mats, 5 scooters, 5 jump ropes, 10 poly spots, & 4 Hula Hoops Grade: 3-5
Purpose of Event: Cardiovascular Endurance, Spatial Awareness, Control, & Teamwork. 
Time: 15-20 minutes

Organization: Set up 5 mats around the gym. Give one scooter, one jump rope, and 2 poly spots for each team. Place 4 Hula-Hoops around the gym as safe zones (rocks). 

Description: The goal for the students is to try and get your team around the gym using only the items listed above as many times as possible. Divide your students into five groups. Each teams starts on a mat (Alcatraz Island). Students can use the scooters (life boats), but cannot touch the floor (San Francisco Bay) with any part of their body. If, they touch the floor (water) their WHOLE group must start over. Students can use poly spots (lily pads) to stand on while moving around the gym (They are NOT allowed to slide them on the floor). Students can also stand on the hula-hoops (rocks). 

Concerns: Move safely around the gym. Make sure students are not jumping onto the scooters!! They must sit on the scooters!! 
This idea is from: Kris Smith, Physical Education Teacher, Sioux Falls, SD. 

 

Bake Shop


 

Bake Shop

State Standard1, 2, & 4

Equipment 5 Mats, several yarnballs, and noodles Grade: K-3
Purpose of Event: Cardiovascular Endurance, Spatial Awarness, & Control. 
Time: 15-20 minutes
Organization: Set up 5 mats like 5 on a dice in the gym.

Description: Put the students into 5 teams. One team is the middle of the gym on a mat they are the bakers (taggers). The 4 other teams are running and trying to steal the cookies (yarnball) and put them on their mats. After several minutes switch the bakers (taggers). 

Variations: Instead, of just running have the students try different locomotor skills (i.e., skipping and/or galloping) while trying to attempt to steal the “cookies.” 

Concerns: Move safely around the gym. Being safe the hockey sticks!!!! 
This idea is from: Kurt Skogstad, Physical Education Teacher, Rosa Parks Elementary

Hockey: Lead-up Games


 

Lead-up Games

State Standard1, 2, & 4

Equipment One hockey stick per player, One puck per game, and Cones Grade: 3-5
Purpose of Event: Stick-Handling, Shooting, Checking, Goaltending, and Teamwork
Time: 15-20 minutes
Organization: Give students a stick and have them sit down in their homes.  Explain to the students the safety precautions they need to take when playing with the sticks.  No “High Sticking”!  Tell the player we are reinforcing the hockey skills we have learned through these lead-up games.

SHOOTING SKILLS:

  1. One- on One Face-Off: (Divide the class into two equal teams and have each team stand on opposite sides of the play area, about 30 feet apart and facing each other.  Players on each team should space themselves at arm’s length.  Starting at opposite ends, have players number off.  Mark a face-off circle, 2 feet in diameter, at the middle of the play area.  To start the game, stand ready to drop the puck at the face-off circle.)  When a number is called, the two opposing players with this number face-off at the circle.  The player who gains control of the puck, either dribbles or passes it back to a teammate to earn a point for your team.  The game continues until everyone has had a turn facing off; then add the scores to determine the winner.

Variations:

  • For a large class, have more than one game going on at the same time.  Instead of dropping the puck for the face-off, have the placed on the floor between the two players, who must be outside the face-off circle.  Blow the whistle for the face-off signal.
  • Side-line Hockey: Play as for face-off game, but whoever gains control of the puck at the face-off tries to shoot it past the opposition’s side-line players, who act as goalies.
  • Pair-up Hockey: Call two or more numbers at a time, and add the rule that at least one pass must be made between the two players before attempting to score.
  • Mini-Hockey: Divide the players into groups of six.  Each group collects four cone markers and one puck.  Using the lines on the floor divide the gym into three mini-courts.)  Assign each group to a court and have them set up the goals at each end, using the cone markers.  Each group of six plays a game of three-on three in the assigned court. In your group of six, make two teams of three players.  One player of the threesome is the goalie; the other two players try to score a goal.  Change roles often or after every goal that is scored.  Remember, there is no body contact! Don’t bring your stick any higher than hip level or swing it dangerously. (Observe the play closely, watching for dangerous swinging of raising of the stick.  Take immediate action!)  On my whistle signal, immediately stop play.  Rotate to the next court and play a game of three-on-three with the new team. **You can set up these different learning activities into centers if you would like too. **
Concerns: Move safely around the gym. Being safe the hockey sticks!!!! 
This idea is from: Myself

Hockey: Passing & Receiving Skills


 

Passing and Receiving Skills

State Standard1, 2, & 4

EquipmentOne hockey stick per player, One puck per pair, One ball per pair, and Several cones Grade: 3-5
Purpose of Event: Passing technique, Receiving, Control, and Partnerwork
Time: 15-20 minutes
Organization: Give students a stick and have them sit down in their homes. Explain to the students the safety precautions they need to take when playing with the sticks.  No “High Sticking”!  Have players find a partner.  Each pair gets one puck and stands ten feet apart.

Passing & Receiving Skills:

  1. Passing Technique: Keep your stick blade upright and use a smooth sweeping motion.  Try not to raise the stick above your waist in the back swing or when swinging it forward.  
  2. Receiving technique: Watch the puck.  Tilt your stick blade over the puck to trap it.  Cushion the pass by allowing your stick blade to “give” at the moment of impact.
  3. Practice:
  • While standing still, pass the puck to your partner.  Concentrate on passing the puck directly into your partner’s stick.  Receivers, field the puck first, get it under control, and then pass it back to your partner.
  • While standing still, pass the puck to your partner, who is on the move; your partner stops the puck and passes it back you while you are on the move.
  • Can you and your partner both move while passing the puck back and forth?  (Make sure to “Lead” the pass.
  1. Passing Shuttle Relay: (Form teams of four to six players, each team in shuttle formation facing the other half about 30 feet apart.  Each first player of one line has a puck.  Mark a passing point for each half.)  Each player in turn, dribble the puck forward to the passing line; then pass it to the opposite file player, who fields the puck and repeats the action.
  2. Wall Passing: Taking turns with your partner hitting a puck against a wall: one partner, hit the puck; the second partner, receive the rebound and hit the puck back again.  Begin close to the wall; then gradually move farther away.

 

Variations: You can set up these different learning activities into centers if you would like too. 

Concerns: Move safely around the gym. Being safe the hockey sticks!!!! 
This idea is from: Myself

Stick Handling Skills


 

Stick Handling Skills

State Standard1, 2, & 4

Equipment: Several large mats, scooters, tag sticks, & poly spots.  Grade: K-3
Purpose of Event: Hopping, Leaping, Manipulation, Aerobic Fitness & Spatial Awareness
Time: 15-20 minutes
Organization: Give students a stick and have them sit down in their homes.  Explain to the students the safety precautions they need to take when playing with the sticks.  No High Sticking!  Have the students first practice these skills at their homes spaces.

Stick Handling Skills:

  1. Grip Technique: Place one hand at the top of the stick and the other hand 6-8 inches below it.  Now reverse hand and repeat.  Which position feels most comfortable to you?
  2. Ready Position: Holding the stick with both hands, let the edge of the blade of the stick rest on the floor.  Bend your knees slightly.
  3. Holding the stick on the run: Hold your stick in both hands with the blade as low to the floor as possible.  Keep your knees bent and your back straight, and look up.  Keep the stick below hip level; otherwise, you are “high-sticking,” which is dangerous.
  4. Practice holding the stick this way while running straight ahead, in a zig-zag, slowly, quickly.  Keep your head up, watch where you are going, and run to empty spaces.
  1. Carry the Puck: Move the puck along the floor so that it always stays in contact with the blade, on the same side only.
  2. Stick-Handling Technique “Dribbling”: Use this technique to control the puck when you change direction.  Move the puck in front of you rather than to your side. Try to feel the puck on your stick by using short taps.
  3. Practice:
  • Carry the puck with your stick around the playing area.  Change directions frequently.
  • Dribble your puck along a line on the floor with good control.
  • Can you push the puck on your forehand going forward and pull the puck toward you with your backhand as you go backwards?
  • When the whistle blows once, stop in ready position.  The puck should be touching the blade of your stick.  When I blow the whistle again, continue dribbling the puck.
  1. Shuttle-Stick Relay: Form teams of four to six players, each team in shuttle formation facing the other half about 30 feet apart.  Each first player of one line has a puck.  The first player in line, stick-handle the puck across to the first player of the opposite file, leave the puck for this player, who then repeats your action, and go to the end of the line.
  2. Zig-Zag Relay: Form lines of four players behind a starting line at one end of the court.  Place a row of four cones spaced two meters apart.  On go, each player in turn stick-handle a puck through the cones, around the end cone, and directly back to the line to give the puck to the next player in line.  Relay ends when everyone has had three turns.

Square–Box Hockey: (Form four teams with an even number of players on each team.  Have each team stand on one side of a 30-foot square.  Each team numbers off.)  When a number is called, all players with that number, run to the middle, dribble a puck out of the middle, through the spot just vacated, CCW around the square, and back through your vacant spot to place the puck back in the middle.  

Variations: You can set up these different learning activities into centers if you would like too. 

Concerns: Move safely around the gym. Being safe the hockey sticks!!!! 
This idea is from: Myself

Island Hopping


 

Island Hopping

State Standard1, 2, & 4

Equipment: Several large mats, scooters, tag sticks, & poly spots.  Grade: K-5
Purpose of Event: Hopping, Leaping, Manipulation, Aerobic Fitness & Spatial Awareness
Time: 15-20 minutes

Organization: Set-up several large mats in rows (Velcro them together) with space in between each row. This allows for the students to be able to see the floor. Place four scooters with tag sticks (noodles) on each scooter in between the rows of mats (pirates). Place several poly spots on each end of the gym (Lilly pads). 

Island Hopping: Separate the students into two groups. One group will be at on end of the gym standing the on the ploy spots. The other group is standing on the other end of the gym on poly spots. The poly spots represent the lily pads (students not standing on the floor). After separated, tell the class they are to hop or leap from their lily pads onto the rows of mats (islands) without touching the floor. The students are to keep hopping/leaping from each row of mats (island) from one end of the gym to the other. I have 4 rows of mats set-up in my gym. Once the students have reached the end the run around the outside and start again (or you can have them turn around and hop or leap where they came from). If a student touches the floor while attempting to hop from one island to the other they must perform a specific exercise before returning to the game. 

Variations: I place four students on scooters with tag sticks (swords) these are the “pirates.” If a student is tagged by a pirate before they reach the island they must perform a specific exercise.  This activity is sometimes referred to as “Frogger” or “Crossy Roads.” During Valentine’s Day the taggers are the “Cupid’s” when students get tagged they make them “fall in love with exercise.”

Concerns: Move safely around the gym.
This idea is from: Justin Cahill, K-5 Physical Education Teacher, Altanta, GA.