Scooter Football

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 Scooter Football 

State Standard: 1, 3

Equipment: One scooter per player, 4 cones, One Nerf Football, gym tape, Colored Jersey’s, & Music Grade: 3-5
Purpose of Event: Manipulation, Control, Team Play, Throwing, and Catching
Time: 15-20 minutes
Organization: Form two equal teams with each team starting in its half of the gym.  Students should be sitting on their scooters with one team having the football.  Use two cones, spaced 10 feet apart, to mark out the touchdown area at each end of the gym along floor tape.

Scooter Football:

  1. The object of the game is for each team to score touchdowns by passing the football to their teammates in the touchdown area.
  2. On the signal the team with the football begins by throwing the ball to their teammates while on their scooters making their way towards the opponents end zone.
  3. Each touchdown is worth 7 points. Once a team scores the other team gains possession of the ball at their own end zone.
  4.  I play girls vs girls from each team for about 2-3 minutes and then the boys from each team come in a play against one another for the same amount of time. **Note: I hardly (if ever) separate boys & girls, but in this particular game I find with my students I gain more participation (opportunity to throw and catch the football)  from all students. I do explain to the students why I do this to check for understanding.**

Rules:

  1. Student with the football are NOT allowed to move their scooter. Once they have made a successful pass to their teammate they are allowed to move their scooter again.
  2. Turnovers take place whenever the ball makes contact with the floor or a player from the opposing team makes an interception.
  3. No “puppy guarding”. In other words students can try and block the opposing team from trying to throw the ball, but they are NOT allowed to stay in the same spot (need to keep moving).
Concerns: NO Rough Play, Students running into each other with scooters, & watch for fingers being rolled over with scooter.
This idea is from: I have seen a version of this from several teachers.

Slimeball

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Slimeball 

State Standard: 1, 2, 3, 5
Equipment: Cones & Several soft ball (rhinoskin, beach balls) Grade: K-1 (possible 2-5)
Purpose: Kicking Skills, Cooperation, and Spatial Awareness
Time: 15-25 Minutes
Game Description: Pretend the gym is covered with slimballs.  I tell the students they must kick the slimeballs out of their backyard (gym separated by cones in the middle). I tell the students they need to put on their slime proof boots (this allows them to kick the ball). The gym is covered with as many foam balls, gator skin balls or foam soccer balls as possible. On the signal, students begin kicking the slimeballs out of their backyard. Students keep kicking until the instructor blows the whistle. For older grades I play for 2-3 minutes and when the game is stopped if there is more slimeballs in a teams backyard the other team wins.
Concerns: Be Careful when kicking the ball. Make sure students are not running into one another. 
This idea from: school district instructional wiki resource.

 


Feed Oscar

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Feed Oscar

State Standard: 1, 2, & 3
Equipment: 4 Folding Mats, several yarn balls, & cones Grade: K-2
Purpose: Check throwing skills, opposite foot forward
Time: 15-25 Minutes

Directions: Stand mats on end, Velcro them together (Oscar’s Can) and stand them up inside the red circle in the gym

Start with 2 kids inside Oscar’s Can (for little students, kindergarten, I put 3-4 in at a time, or I run out of time!):

  • All the other kids will throw balls inside the can
  • Kids may only have 2 BALLS in their hand at a time,
  • Kids May NOT go inside the red circle, No “Dunking” 
  •  I play for about one seconds, and pick two new kids to put inside.
Concerns:  Kids getting hit with balls inside “Oscar” have them duck down, and use Soft balls Yarn ball work nice.
This idea is from: Tracy Nelson, former K-5 PE Teacher, Brookings, SD. 

Knights of The Round Table

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Knights of The Round Table

State Standard: 1, 2, 3, 5
Equipment: 3-4 mats, 10-15 gator balls, 20 pins, 6-8 scooters, & 20 polyspots (set pins on) Grade: 3-8
Purpose: Cardiovascular Fitness, Throwing Skills, Movement in General Space, Muscular Strength, & Teamwork.
Time: 15-25 Minutes

Directions:

Lay the mats across the gym to divide the play area in half. Set up ten pins on each end line (castles). Divide the class into two teams and each team begins on their own side of the play area. Assign each student one of the following roles:

  • Pages – collect  balls and bring them to their team’s Catapults (Aerobic Fitness).
  • Catapults – lay on their backs on their backs ready to perform a curl-up (throwing balls to knock down castles: Muscular Strength & Endurance).
  • Knights – sit on horses (scooters) and protect the castles (Muscular Strength, & Flexibility).

The team that knocks over all the pins (castles) first is the winner.

Concerns: Be Careful when throwing a ball! Students are not allowed to throw a ball at another student!!
This idea is from: Scott Carlson, Muskego-Norway School District, Wisconsin. 

 

Eggs-xercise

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Eggs-xercise

State Standard: 1, 2, 3, 5
Equipment:  Plastic Easter eggs (assorted colors) and many cones Grade: K-3
Purpose: Cardiovascular fitness, Easter fun, and teamwork
Time: 15-25 Minutes

Organization:

  • The instructor will need to write the numbers 1-9 on the board and assign an exercise for each number (some numbers could have the same exercise). The class will be divided into five teams. Each team sits in a line behind their basket facing a set of cones.

Eggs-Xercise Hunt:

  • Each team will be assigned to find 9 eggs of there given color. The Easter eggs are hidden under each cone. This is a relay activity.  On the signal, the first player in each line runs to any cone to find the correct colored egg.  If it is correct, they take it back to their basket, look inside to find a number and the whole team does the exercise that matches that number on the board.  If it is not the right color, the student must replace the cone and run back to his/her line.  The next student in line may go.  After each egg has been found the team must do the exercise and then the next person in line goes for another egg.  Each team goes until they have all nine eggs of their same color in their basket and they have completed the exercises.

Variation:

  • Have the student continue to look under the cones until he/she finds their color of egg.
Concerns: Make sure students are performing the exercises to the best of their ability. Make sure students are not “hiding” the eggs. 
This idea is from: Myself!

Castle Smashers

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Castle Smashers

State Standard: 1, 2, 3, 5
Equipment: 4 folded mats, 10-12 cones, 5-10 seven inch gator skin balls, 5-10 volleyball size gator skin balls Grade: K-3
Purpose: Teamwork – Cooperative Learning – Throwing Skills
Time: 15-25 Minutes

Organization: 

  • Divide the class into two teams, place two mats on edge around the free throw line (adjust distance based on skill level of throwers) place 2-3 cones on each mat.

How to play:  

  • I tell a story about two kings and how they have a moat that divides their kingdom and they send out their armies to try to defeat the other kingdom.
  • Half court line is the moat. They are catapults (their arms) and they sling boulders (gator skin balls) at the castles trying to destroy the towers.   The small balls are arrows and their arms are the cross bows, they try to hit the other team, if they get out they have exercises to get back into the game. If your castle gets smashed you become part of the other kingdom. We then restart the game. 

Variations:

  • You can have Ss try and catch the “boulders,” which would allow students to put up one of their towers that was knocked over. 
Concerns: Be Careful when throwing the balls to hit the cones. Make sure students are knocking the cones down from the mats on purpose. 
This idea is from: Mark Struck, Physical Education Teacher, Sioux Falls School District, Sioux Falls, SD. 

 


Mission Impossible

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Mission Impossible

State Standard: 1, 2, 3, 5
Equipment: 3-4 Scooters, 5 Frisbee’s, 5 Ropes, [Same color as team], 3-4 Mats, 1-2 Balance Beams, Tires, Benches, & anything to create a challenge. Music: “Mission Impossible” Theme Song Grade: K-5
Purpose: Teamwork – Cooperative Learning
Time: 15-25 Minutes

Organization: 

Set-up items in the gym anyway to create a challenge for the students. 

Goal:

  • Each team attempts to get ALL to the to the other side together as a “team.” Discourage students to take off with their team. The first team to make it to the other side wins.

Rules:

  • Each participate on both teams must use the equipment given to make it across to the other side WITHOUT touching the gym floor. Any student who does touch the floor MUST return back to their starting side and begin again. 
  • Team equipment can only be used by designated team. The team of that color. Equipment must be used in the “journey” from one side of the gym to the other. 
  • Frisbee’s can only be stepped on!!! DO NOT SLIDE!! 
Concerns: Be Careful when trying to step from one Frisbee to another. Make sure students sit on the scooters (DO NOT STAND). 
This idea is from: Jim Jensen, Retired Physical Education Teacher, Sioux Falls School District, Sioux Falls, SD. 

 



Diagram below ==> 

Capture

© DanKirsch

 


Fresher: Physical Education Activities

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The above Physical Education activity I found via twitter. The twitter handle is ==> @physedgames. This game is called “Fresher.” The gentleman who created this site has awesome physical education lessons and activities! He also incorporates instructional videos for each activity describing how to game is to be played!!! 

Skilz Attack

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Skilz Attack

State Standard: 1, 2, & 4

Equipment: (10 gates total = 20 cones), foam paddles (represent gates), and noodles for taggers, & baskets full of trinkets. Grade: 2-5
Purpose of Event: Provide students with a pre-designed “goal-oriented” tag game that incorporates boundaries, rules/consequences, and safety zones; all of which is flexible to tweaking.  Tag tactics are heavily emphasized which can lead up to Invasion/Territorial games.
Time: 20-25 minutes
Overall Goal of Game:  Score points for your team by running through the gates without being tagged by the defending team.  Likewise, the defense attempts to stop runners from making it through the final zone.  All of this is done within a specified period of time.Rules for original game:

  1. One team is on defense and is positioned to “guard the gates” in play area while other 2 teams are the attacking teams on offense (see starting positions on diagram).
  2. To score, attacking team players must stay in bounds, make it through 1st gate then across zones 1-3 (only 1 gate per zone needed), all while w/out being tagged to score a point. If player makes it past zone 3, the player then travels via the outside perimeter to the original starting point of the game, puts popsicle stick in team collection area (hula hoop or bucket can be used) to score a point for her team, then the cycle starts again by attacking the zones from the start area.
  3. Safety zones (located directly after successfully making it past each zone) are available for attacking team players to rest or strategist before entering the next zone.
  4. Defending team can only tag attacking team players when they are in the attack zone. Defensive players are not allowed to change the zone they are assigned to defend from the start of the game.
  5. If attacking player is tagged, she must immediately stop, return to the start area by traveling via the outside perimeter, and try again.
  6. Play each round for designated time period (90 sec to 2-min is suggested); each team is on defense at least one time.

Variations: Have more gates or remove gates as you see fit. For my students I go 2, 2, 3, which I describe in the tutorial podcast below.

Concerns: Move safely around the gym. Make sure students are tagging appropriately and that students are running through the gates only!!!
This idea is from: Kevin Vanderwal & Amy Staples, Physical Education Teachers, Sioux Falls School District.

 



 

 

SplitzAttack

Fireman’s Challenge

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Fireman’s Challenge

State Standard: 1, 2, & 4

Equipment: Several yarnballs, track baton, beachball, cones, & duck tape Grade: K-5
Purpose of Event: Overhand throwing at a target.
Time: 20-25 minutes
Organization: Split your class into 2 teams, and use whatever type of ball you wish (yarn balls, small gator skin balls.) The students have to throw the balls at the beach ball, trying to get to cross a line on the floor for points.

Set-up: You tie a piece of rope to the rim on one of your basketball hoops.  You then take a track baton, and tape it to a large volleyball/beach ball, then string the rope through the baton and tie to the basketball hoop on the other end of the gym. **Taken from a contest that firefighters have were they put a barrel on a cable and then see which group of firefighters can get the barrel to the other side.**

Concerns: Move safely around the gym. Make sure students are sharing the yarnballs. For older students make sure they DO NOT jump and touch the beachball. If they do, they are out or have to do an exercise to get back in the game.
This idea is from: Steve Kennedy, Physical Education Teacher. Sioux Falls, SD.