Chopstick Pickup


 

Chopstick Pickup

State Standard1, 2, & 4

Equipment Lummi Sticks, Yarn Balls, Beanbags and Hoops. Grade: K-3
Purpose of Event: Cardiovascular Endurance, Spatial Awareness, Control, & Manipulative’s
Time: 15-20 minutes
Organization: Set up hula-hoops on both ends of the gym. The students will be put into pairs. Each player stands across from their partner in relay style. Each student receives a hoop, 3 beanbags, 3 yarn balls, and 2 lummi sticks.

Description: 
Students will work in pairs. Each student places their hoop on the opposite side of the gym from his or her partner.  The balls and beanbags are placed inside the hoop.  On the signal to begin, each player runs with their lummi sticks to their partner hoop and attempts to use just their lummi sticks to pick up either a beanbag or a yarn ball and return it to their hoop.  

 

Rules: If a partner drops their item while traveling back to their teammates hula-hoop they do NOT have to go back and try again. 

Concerns: Move safely around the gym. Being safe with the lummi sticks!!!! 
This idea is from: 

 


Bake Shop


 

Bake Shop

State Standard1, 2, & 4

Equipment 5 Mats, several yarnballs, and noodles Grade: K-3
Purpose of Event: Cardiovascular Endurance, Spatial Awarness, & Control. 
Time: 15-20 minutes
Organization: Set up 5 mats like 5 on a dice in the gym.

Description: Put the students into 5 teams. One team is the middle of the gym on a mat they are the bakers (taggers). The 4 other teams are running and trying to steal the cookies (yarnball) and put them on their mats. After several minutes switch the bakers (taggers). 

Variations: Instead, of just running have the students try different locomotor skills (i.e., skipping and/or galloping) while trying to attempt to steal the “cookies.” 

Concerns: Move safely around the gym. Being safe the hockey sticks!!!! 
This idea is from: Kurt Skogstad, Physical Education Teacher, Rosa Parks Elementary

Floor Hockey Bowling


 

Floor Hockey Bowling

State Standard1, 2, & 4

Equipment 12-20 bowling pins, 12 hockey sticks and pucks Grade: 3-5
Purpose of Event: shooting skills, and math skills
Time: 15-20 minutes
Organization: Divide the class into two teams.  Place the bowling pins systematically on one end of the court.  Three shooting lines are designated at the other end of the court.  Spots for the bowling pins can be marked by making small X’s on the floor with floor tape.

Floor Hockey Bowling: The shooting team gets the floor hockey sticks and pucks and line up on the 6-point line.  All pins knocked down count six points for their team.  The other team is at the other end of the gym.  After all shot have been made and points are tallied, the other team may pick up the pucks and set the pin back up.  The teams switch after points are totaled and the pins set up.  After both teams have shot from the 6-point line, they take turns shooting from the 4-point line and 2-point lines alternately.  Points are totaled and a winning team declared.

   **You can set up these different learning activities into centers if you would like too. **

Concerns: Move safely around the gym. Being safe the hockey sticks!!!! 
This idea is from: Myself

Oh, the Places You’ll Go Centers


 

Oh, the Places You’ll Go Centers

State Standard: 1, 2, & 4

Equipment: Several Hula-Hoops, foam discs, climbing wall, beach balls, jump ropes, carpet squares, soccer balls, nets, cones, hockey sticks/pucks, & ping-pong ball w/ table. Grade: K-5
Purpose of Event: Students will participate in centers based on activities from different countries. The theme is for students to be traveling to different countries using the idea of Oh, the Places You’ll Go by Dr. Seuss.
Time: 20-25 minutes
Organization:  Set up several different centers in the gym. Use the shoulder folders that describe what country each students is in once the rotate to each center. 

Center Descriptions:
Hawaii –
Set up several Hula-Hoops. Students will practice Hula-Hooping.

Tebet – Students will be using the climbing wall. Simulate climbing mountains in the Himalayas.

Australia – Beachball Volleyball. Students will use a jump rope held up in the air (net). Other students will practice setting and bumping the beachball over the jump rope.

Brazil – Students will practice kicking skills (soccer) at goals.

Canada – Students will practice shooting hockey pucks at goals (with goalies). K-2, will use scooter hockey sticks.

China – Students will practice ping-pong (set up a table and students will practice striking a ping-pong ball off table to their partner).

Scotland – Caber Toss – Students will use the long swim noodles and try to toss the noodle as if it were a Caber.

Greece – Students will practice discus throw. Use foam discs and students throw into a net.

Variations: 

K-2 students – 

Outer Space – Set-up trampolines students will jump on the trampoline. Simulating jumping without gravity.

Antarctica – Students will walk like a penguin.

Jungle – Students have to jump over the snake (jump rope on the floor).

Australia – Students will hop like a Kangaroo.

Switzerland – Students will simulate skiing. Use carpet squares and students practice sliding the carpet squares back and forth.

Concerns: Move safely around the gym. Make sure students are taking turns and staying their lines. Taggers should be tagging in a safe manner as well.
This idea is from: Myself 

 


Candyland

PE_Wordle


Candyland

State Standard: 1, 2, 3, 4

Equipment: Colored round cones and candy land cards Grade: K-2
Purpose of Event: Cardiovascular endurance, partner play, and fun.
Time: 15- 20 minutes
Introduction: Place the candy land exercise cards under the cones.  Make sure there is the same number of exercises under each color of cones.  Scatter the cones around the playing area.  Partner up the students and have them line up on one end of the playing area.

Candy Land: Students are given a candy land card with 6 cones on it.  Each card should be different.  A typical card may have cones in this order: Purple, Green, Yellow, Red, Orange, And Blue.  Students run and look under the cones in that order.  If an exercise is posted under that cone, they must perform the exercise before going on.  After the card is completed, they return to the teacher and choose another.   
Concerns: Move safely around the gym. Make students know (before) how to perform each exercise described on the cards.
This idea is from: 

Scooter Football

PE_Wordle


 Scooter Football 

State Standard: 1, 3

Equipment: One scooter per player, 4 cones, One Nerf Football, gym tape, Colored Jersey’s, & Music Grade: 3-5
Purpose of Event: Manipulation, Control, Team Play, Throwing, and Catching
Time: 15-20 minutes
Organization: Form two equal teams with each team starting in its half of the gym.  Students should be sitting on their scooters with one team having the football.  Use two cones, spaced 10 feet apart, to mark out the touchdown area at each end of the gym along floor tape.

Scooter Football:

  1. The object of the game is for each team to score touchdowns by passing the football to their teammates in the touchdown area.
  2. On the signal the team with the football begins by throwing the ball to their teammates while on their scooters making their way towards the opponents end zone.
  3. Each touchdown is worth 7 points. Once a team scores the other team gains possession of the ball at their own end zone.
  4.  I play girls vs girls from each team for about 2-3 minutes and then the boys from each team come in a play against one another for the same amount of time. **Note: I hardly (if ever) separate boys & girls, but in this particular game I find with my students I gain more participation (opportunity to throw and catch the football)  from all students. I do explain to the students why I do this to check for understanding.**

Rules:

  1. Student with the football are NOT allowed to move their scooter. Once they have made a successful pass to their teammate they are allowed to move their scooter again.
  2. Turnovers take place whenever the ball makes contact with the floor or a player from the opposing team makes an interception.
  3. No “puppy guarding”. In other words students can try and block the opposing team from trying to throw the ball, but they are NOT allowed to stay in the same spot (need to keep moving).
Concerns: NO Rough Play, Students running into each other with scooters, & watch for fingers being rolled over with scooter.
This idea is from: I have seen a version of this from several teachers.

Knights of The Round Table

PE_Wordle


 

Knights of The Round Table

State Standard: 1, 2, 3, 5
Equipment: 3-4 mats, 10-15 gator balls, 20 pins, 6-8 scooters, & 20 polyspots (set pins on) Grade: 3-8
Purpose: Cardiovascular Fitness, Throwing Skills, Movement in General Space, Muscular Strength, & Teamwork.
Time: 15-25 Minutes

Directions:

Lay the mats across the gym to divide the play area in half. Set up ten pins on each end line (castles). Divide the class into two teams and each team begins on their own side of the play area. Assign each student one of the following roles:

  • Pages – collect  balls and bring them to their team’s Catapults (Aerobic Fitness).
  • Catapults – lay on their backs on their backs ready to perform a curl-up (throwing balls to knock down castles: Muscular Strength & Endurance).
  • Knights – sit on horses (scooters) and protect the castles (Muscular Strength, & Flexibility).

The team that knocks over all the pins (castles) first is the winner.

Concerns: Be Careful when throwing a ball! Students are not allowed to throw a ball at another student!!
This idea is from: Scott Carlson, Muskego-Norway School District, Wisconsin. 

 

Eggs-xercise

PE_Wordle


 

Eggs-xercise

State Standard: 1, 2, 3, 5
Equipment:  Plastic Easter eggs (assorted colors) and many cones Grade: K-3
Purpose: Cardiovascular fitness, Easter fun, and teamwork
Time: 15-25 Minutes

Organization:

  • The instructor will need to write the numbers 1-9 on the board and assign an exercise for each number (some numbers could have the same exercise). The class will be divided into five teams. Each team sits in a line behind their basket facing a set of cones.

Eggs-Xercise Hunt:

  • Each team will be assigned to find 9 eggs of there given color. The Easter eggs are hidden under each cone. This is a relay activity.  On the signal, the first player in each line runs to any cone to find the correct colored egg.  If it is correct, they take it back to their basket, look inside to find a number and the whole team does the exercise that matches that number on the board.  If it is not the right color, the student must replace the cone and run back to his/her line.  The next student in line may go.  After each egg has been found the team must do the exercise and then the next person in line goes for another egg.  Each team goes until they have all nine eggs of their same color in their basket and they have completed the exercises.

Variation:

  • Have the student continue to look under the cones until he/she finds their color of egg.
Concerns: Make sure students are performing the exercises to the best of their ability. Make sure students are not “hiding” the eggs. 
This idea is from: Myself!

Jail Ball

PE_Wordle


Jail Ball

 
State Standard: 1, 2, 3, 5
Equipment: 4-8 Gator Skin Balls, 4-6 Hula-Hoops, Cones, & Jersey’s.  Grade: 2-5
Purpose: Teamwork – Cooperative Learning – Throwing Skills
Time: 15-25 Minutes

Organization: 

  • Set up the playing area with cones to separate the gym into two halves. Place the hula-hoops (Jails) at about 20-40 feet behind the half court line. **Distance: depends on students skill level.** 

How to play:  

  • The purpose of this game is to be the first team to get your teammates out of jail. Players get teammates out of jail by throwing them a ball. If the jail bird catches the ball, they must throw it back to whoever threw the ball to them. If BOTH players CATCH the thrown ball, the player is out of jail and rejoins their team. Play continues till all jailbirds are out of jail or the time limit is up. I use a 3-4 time limit. 
  • Players begin by lining up on their side of the gym. I select 4 students to be the jailbirds (each students stands in a hula-hoop on other team’s side of the gym). 
  • When the game begins, players attempt to throw balls over the opponents head, staying on their side of the gym to get it to their teammates who are in jail. 

Rules:

  • The opponents are not allowed to block the thrown balls and CANNOT stand directly in front of the hula-hoops (jails). 
  • Players may NOT cross the center-line. 
  • Jailbirds may NOT step outside of their hula-hoop (jail) to try and catch a ball. 
  • Students are NOT allowed to throw the ball at each other!!! 
Concerns: Be Careful when throwing the balls to hit the cones. Make sure students are knocking the cones down from the mats on purpose. 
This idea is from: Carly Glanzman, Physical Education Teacher, Michigan. 

Capture the Basketball

PE_Wordle


 

CAPTURE THE BASKETBALL

State Standard: 1, 2, 3, 5
8 basketballs, & 8 hula-hoops, colored Jersey’s, & Noodles Grade:3-5
Purpose: Cardiovascular, dribbling, dodging
Time: 15-25 Minutes
Organization: Students will sit around the middle circle while I explain the rules to the game.  I will then split the students into two teams and hand out colored jersey’s.

Capture the Basketball:

  • Each team scatters on one side of the basketball court.  Behind each team is an end zone that contains four basketballs, one in each hoop.  
  • The object of the game is to cross the center safety line without getting tagged and enter the baseline area.  Once inside the baseline area, the player must obtain a ball without getting tagged.  Once a player has obtained a basketball (before being tagged) the player will then attempt to dribble the ball back across the center-line and then place with the other basketballs in their team’s end zone.   ball in one of their hula-hoops. If the players stops dribbling the ball before they reach their side the ball MUST be returned. 
  • If a player is tagged while in the opponent’s side (before they have grabbed a basketball) he/she must return to their end zone and attempt to steal (capture) a basketball again. 
  • The game is over when one team has all eight balls in the hula-hoops in their teams end zone or the most balls at the end of a designated time period.
Concerns: Be Careful when tagging and moving safely within general space. 
This idea is from